First something small: I thought of something funny, more novelty. We have pot, why not shrooms. When eaten the shrooms cause multiple colors to fill up your screen and when gone you're teleported to a random part of the sim. Just something funny not anything really impacting.
Second my huge idea: I know I haven't been here very long, however I feel like the looting system and the roleplay could benefit from this idea. However, I am not a scriptor nor do I run the sim. So if this was a favorable idea then it would totally be in the hands of those who run it.
Crafting, it's a huge part of roleplay in video games and I know this isn't technically a video game but hear me out.
There is a lot of benefits I can see to a crafting system being apart of this type of roleplay. For example, those who start out as a lucky could gather nail, and wood to make a bat with sharp nails as a beginning weapon (this of course being open to everyone, but since lucky starts out with no weapons it could be beneficial).
Also I have noticed a lot of forums talking about arrows. This would be a good chance to make a craftable arrow for those who use crossbows. Then I noticed people talking about how often ammo is found. Well with a crafting system we could add gun powder, shell casings, and then bullets without casings to the looting system.
Now not everyone has the knowledge to craft these things, but that is where out job system comes in. People like mechanics or weapon brokers could have special crafting tables that only they can access, that only craft things that deal with that profession.
Adding so much more loot into the looting system could/should be able to allow people to loot more often, without fear of it breaking the economy.
Now of course, things that could be crafted don't have to be bullets, or weapons, but it is a giant suggestion. It would force more interaction with businesses, and push the economy a little bit more.
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