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HUD & NPC: A honest suggestion on future developing.

Home Forums Feedback & Suggestions HUD & NPC: A honest suggestion on future developing.

This topic contains 3 replies, has 3 voices, and was last updated by Profile photo of Tim Slater michaell hallison 8 years, 12 months ago.

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Profile photo of Kit Blackheart

kit-blackheart

said

Hello everyone, This is the disclaimer part, Forgive the grammar mistakes you may find I'm a better speaker then typist haha and that the system stuff I'm gonna suggest i in no way work for the company who make it (Although i wish...) and is going to be laid out in as best a way i can muster.

Having read the thread http://outbreak.sl/discuss/topic/hud-roleplay-vs-gaming/ I'm still gonna make this suggestion because I'd rather say and get dirty looks then keep quite lol.

Wanna start off by saying that the way outbreaks been running so far is amazing I've been in SL a long while and this role play took off like a rocket and i can find no flaws in any current areas that's why I've wanted to suggest this ever since i came across it (Both Outbreak and Zombies! respectively), Also having read the comments in lolindir's thread I'm sure this probably might run the same vain but given the advances in SL I'm only suggesting the avenue be explored purely for the sake of seeing what could spring forth Outbreak has the potential to be a hybrid sim that can embrace both RP and our friends in the combat sector.

First things first, The game "Zombies!" If you haven't seen it or played it is a rather nice advance in scripting i have a few points i wanna throw out there about it's system and how it could help outbreak Please bear with me. Fig. duolife sim is the current place to find the only working Zombies! Demo field: point of reference.

  1. Simple HP reader on a sensor nothing to heavy and straight to the point.
  2. Weapons fire and hit on a "Aim box" not a hit box mind you a aim box is a sensor built into the zombies HP reader to tell head shots from body shots in deducting HP unlike hit boxes that just say "hey your hit", The upside to this is no bullets flying all over the sim getting stuck running stuff down and given how the Outbreak hud works currently a few tweaks to a combined system could see Shoot able zombies but not players keeping player between player combat the same.
  3. Ammo is boxed separate and given the range and damage of the system's firearms to distance V close range you run the high chance of running out very quick, The upside here being the key on surviving by knowing when to run or bringing a buddy with you to watch your back.
  4. NPC's Are containable as they use real avatars they are subject to the SL laws of you can't pass through walls unaided, This gives the best upside harnessing this Outbreak could have a lower and upper floor RP sim where one is a more combat driven with RP zones being very small (single rooms normally) areas seeing as zombies can't open doors you have a true effect on RP and just playing of being trapped no ammo, no friends, Nothing but the one chance at running and a another like the current town we have where there's maybe two or three zombies roaming in the darkness and tons more RP going on.
  5. Melee, Simply we could have a stamina bar in later hud versions controlling swings against zombies and possibly against players but given the melee system we use now is a pretty damn good in keeping it leveled out, Having melee would give us a stamina bar which in turn could change up the loot dynamics and provide future surviving mechanics. Broken limbs, etc, etc.
  6. Different zombie types could see the end of the bad kind of farming by making shock type zombies you stop lone wolfs and looters by making them spend more time, HP, Ammo to stay alive and promote team work and RP at the same time.

7. Never alone, Using the smartbot scripts Outbreak could have NPC's who talk  about current events in changeable dialog which could fuel a solo post for fun into a massive to do, Real guards in the shops and buildings that can attack when provoked, List gos on.

Outbreak is this coming long with its technical side with the hud and unless mine didn't update were still in a beta series? well that's a great time to explore get the next update out fix and tweak whatever happens to it like normal then while maintaining the community with events, help calm the flow of players wanting in, etc,etc, look into smartbots and the Zombies! system because as i said earlier in the post it's a nice advance in scripting so few are using/or know about, I feel somewhere is a connection between all this.

I'm a dreamer that's why I'm suggesting this just look into it that's all what harm could it do? were going strong i think a few players can handle a bit of a wait while R&D create something grand, Granted all this is filled with holes i hope the majority of you reading get what I'm trying to say and can see i honestly wanna see outbreak go into the future and not fall away like so much in SL nowadays.

Moving on to my last thought on this subject as this was the main thought the sprung from the idea of outbreak fusing some of the things Zombies! uses.

Ladies and gentle i present my idea on a upper level of the sim using things like smartbots enemys.

The Crucible.

The main structure a rather large prison cell block ruined into a rather still wholly roofed modern roman arena (not to the point we see more roman then zombie theme buildings) Fenced in by the still standing reinforced barbwire fencing, Far from the prison lays a small farm, Just a short trip up the road stands a old worker shantytown one lone barracks to the far north of the town, A small bar just cross from a derelict church, The town seems to show signs of life both living and dead.

The Safe zones for RPing would be the opening area the bar the church and barracks with a different number of zombies at each with a safe area between the fence and prison building, Few prison cells and a warden's office safe area could be used Allowing RP/combat holdouts, Main event areas would be the inner prison a obstacle course arena where a miss step means being cornered and eaten and the hidden Zombie fight pit where a designed lore faction hold zombie fights (This would use smartbots that two players could control zombies in the cage match via a controller hub or a designed hud controller using the hub scripts, Fig2. Demo of two CE hud bots sparked this thought and it's related lore) Buck's farm would be the only safe area with a shop and could be a side job giving spot as the sim grows and the hud gets better.

All this wrapped into a high up (lag reducing) skyfloor set in a darker midnight time sky dome.

Well thank you for your time in reading my suggestion I'll be going back to sending out radio static and writing on the town walls lol.

*shields his face with a trashcan lid*

 

April 4, 2015 at 4:39 am
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Gil

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April 4, 2015 at 7:12 am
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michaell hallison

said

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"Men only have 2 emotions, hungry and horny. If you see one standing without an erection, make him a sandwich"

April 4, 2015 at 8:24 am
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