So after experiencing my first few days in outbreak, i have taken note of a few things that could possibly be included in the roleplay, especiallly with the HUD.
the most important of which being some features for the loner survivalists.
As a survivalist that either does not have the social skills to fit in, has a bad experience with people, or just has no interest in joining the society, we are limited to a life of crime, trying to salvage food and dying anyway due to being limited, or a life of crime. There is no room for a person who is able to craft items to barter, like arrows from wood or being able to fish.
While the system in place is great for people who enjoy being part of society, for a new player who is playing a character who has either come from rough patches trying to survive, or had a bad experience in their first day(i.e they were shot by a trigger happy member of the community) we are limited to basically die. Maybe we can get some features for that.
--If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid. - Q