OVERVIEW: The direction I would take the Dollhouse is a dark and dirty one. Gone are the days of a nice and respectable brothel, say hello to the crack den of your dreams. My plan is to start a higher influx of harder drugs into the roleplay of the Dollhouse, by adding a good old fashioned meth lab and other drug production into their agenda. The starting products will be Meth, Heroin, Prescription pills and Crack, more drugs will come as more supplies are made available. I also wish to encourage gambling of the traditional and non-traditional kind, dog fighting, blackjack, dice, ect. I plan for the Dollhouse to become a crime hub of sorts, gathering all those in Arkley to gather who like a ride on the weird and dangerous side of the apocalypse. The supplies for making these drugs will be gathered from all over the island, the chemicals are going to be disguised as for hair dyeing and keeping the water clean for the bathhouse. The front of all this would still be a Bathhouse/Salon, offering cuts, colors, and baths and filtered water..all by the resident ladies and gents who choose to work there. Who work there for ether for money or drugs..or are being blackmailed. All the working girls/boys will be encouraged to get their clients buying and addicted to the lovely collection of hard drugs available and produced in the Doll house. Of course all of this is expected to be paid for, in full, but if you happen to come up short..things can be arranged. If not? Well Al has came across a nice pack of feral hounds that could convince you to find the dollar. The Dollhouse supports having a higher drug focus, with it being the supplier of prescription pills. I hope that with time and effort from the community, more drugs can be peddled and made into commodities for the sim. Regular events would include backdoor gambling nights, poker, blackjack and maybe a lottery every month that could offer some interesting prizes. Dogfighting will also be present, for gambling and entertainment purposes. This also could encourage some of the animal roleplayers to come and join an event..by being dognapped and put into the fighting ring! Employees would range from security, whores, cooks and pushers. Security; Protect the Dollhouse, but also resolve any payment issues. Whores: Not only do they to work in the Dollhouse, they will be encouraged to stand on street corners like the good old days. Dirty alley sex anyone? Cooks: Making the product, just don't blow the lab up. They will not only be in charge of making the regular product, but coming up with new drugs. Pushers: Pushers focus on selling the drugs, getting people addicted and coming back to the dollhouse for their fix. Of course these roles can change in what their duties are, as for the cover of a salon and bathhouse..whoever is available will give it their best shot..not like there is yelp in the Apocalypse. But Al, why is your character suddenly drug-lording up the place? Since San Mora, Al has had a little bit of a slip of the sanitybutton. Thanks to a knock on the head, a head in a jar and a creepy snood wearer...she's all prepared to indulge herself in prescription pills and harder substances. The Dollhouse is to become a playground of substance abuse and depravity, a true cesspit for the local of Arkley to throw themselves into. (Disclaimer, if you get legionaries disease from the bath...management is not at fault).
EXPERIENCE: I've ran factions and businesses on other Alter scape sims in the past, something I was really into. I enjoy the more gritty type of roleplay, not being a badass, but having a character that feels 'real' and has their faults and drawbacks. I have plenty of time for all sorts of timezones to be able to enjoy the business and a lot of ideas to bring it forward and add to the sim.
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