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The Fixers – At Dixons Garage in Arklay

Home Forums Roleplay Discussion The Fixers – At Dixons Garage in Arklay

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blossom-szaberwick

said

Bee had staked out the garage for days, watching Old Man Dixon go about his work - which mainly seemed to consist of taking inventory on his booze stash. She needed some parts to get the Ferris Wheel moving again, she was tired of risking life and limb to climb to the highest cars, she wanted to call her make shift 'home car' to the bottom and ride up to the top. Okay, she would still have to climb down but she could work on a timer device or something - anyway, she needed a project to distract her from the misery elsewhere and this was it.

She decided to break in at night once Old Man Dixon left for the day, but she didn't realise he was sleeping in the front office at night. After setting off his home made zombie alarms (noisy clangy things on fishing wires at the entrance) and narrowly avoiding getting bludgeoned to death with a spark plug changer the old feller took pity on Bee and they got chatting. They mainly talked cogs, gears and beer. There was a half built moonshine still Dixon was building, the blueprint was a sketch on the back of a used envelope and after Bee suggested some worthwhile additions, Dixon invited her to come work on it in return for shelter and food.

It would have been great too, if Bee had remembered to shut the door behind her once her 'living' status had been confirmed by Dixon but alas, a biter had made his way in unseen and by the time Bee had spotted it and thwacked it with a tire iron, Old Man Dixon was bit.

He knew he was a gonner. He asked Bee to put an end to him as soon as he changed before handing her a big bunch of keys. Seconds later - her tire iron went through his eye socket.

This is how Bee came to be the owner of Dixons Garage in Arklay - she now trades in repairs, projects and DIY and is on the look out for people to join her at the Garage. Bee maybe a dab hand at the technical but she's a long way of being bad ass enough protect the business in the long run. She's already got a to do list she can't do by herself. Parts don't find themselves!

Potential Plots / Ideas for the group -

  • There's a still to finish off to sell or to make moonshine and sell that
  • The group needs security and with the Rebels controlling the flow of fuel as well as being tough as nails, perhaps there's a meaningful conversation to be had there
  • Interaction with other groups / businesses on their own plots and requirements for things being built

If this sounds like something you are interested in Come find Bloss in world (Blossom Szaberwick) or join up at the garage.

See you all in game 🙂

January 22, 2015 at 4:51 pm
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