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Tweaked Effectiveness of Commodities

Home Forums Roleplay Discussion Tweaked Effectiveness of Commodities

This topic contains 0 replies, has 1 voice, and was last updated by Profile photo of Nadir Taov Nadir Taov 1 year, 9 months ago.

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Nadir Taov

said

So after months of observation, I wanted to let you know that commodities have been tweaked across the board. Overall, I've decreased their potency to encourage trade among players ... there are a number of players with a ton of money and ton of hunted meat. Remember, eating hunted meat can be risky business!

We'll play this by ear - I'll continue to monitor and hear your guys' feedback on it. At the end of the day, every feature on the sim is designed to promote role-play between players.

October 20, 2016 at 11:27 am
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