<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Outbreak &#8211; Survival Roleplay in Second Life | Cobb | Activity</title>
	<link>http://outbreak.sl/members/cobb-compton/activity/</link>
	<atom:link href="http://outbreak.sl/members/cobb-compton/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Cobb.</description>
	<lastBuildDate>Wed, 13 Nov 2019 19:10:10 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=2.5.3</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">8f7dcb8171de51c7affc0c1489fca5bb</guid>
				<title>Cobb replied to the topic Proposal - The Eights in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-eights-3/#post-30673</link>
				<pubDate>Tue, 24 Oct 2017 20:06:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>I look forward to seeing the Eights all busy again, so yes.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">07b571385d558dae288bab98b4347e70</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30586</link>
				<pubDate>Tue, 10 Oct 2017 15:49:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>I appreciate everyone&#8217;s feedback, pro and con. Cobb (char) was strongly opposed to the Howlers actions, but he fostered decent relations with members beginning last spring. He remains loyal to those relations, including Jade. Her actions going forward will define her new chapter, whatever that is.</p>
<p>As a role-player, I can understand OOC problems&hellip;<span class="activity-read-more" id="activity-read-more-7750"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30586" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">f4a9a016721782ff671c22a35f4abd96</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30586</link>
				<pubDate>Tue, 10 Oct 2017 15:49:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>I appreciate everyone&#8217;s feedback, pro and con. Cobb (char) was strongly opposed to the Howlers actions, but he fostered decent relations with members beginning last spring. He remains loyal to those relations, including Jade. Her actions going forward will define her new chapter, whatever that is.</p>
<p>As a role-player, I can understand OOC problems&hellip;<span class="activity-read-more" id="activity-read-more-7749"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30586" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">9d327526b74d9d6eb81dac19964f67b7</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30577</link>
				<pubDate>Tue, 10 Oct 2017 01:13:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>I will confirm that Jade has convinced me to allow her to step down as co-lead on the proposal. I say this with some sadness, but I agree moving forward is the right direction to go.</p>
<p>Christine (jaslene silvercloud) will be taking co-lead as needed (Let me know if that requires a whole new proposal) Chris is a cool role-player too, disciplined i&hellip;<span class="activity-read-more" id="activity-read-more-7740"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30577" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b3fe044e4bcaee6e38e22391669581b1</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30577</link>
				<pubDate>Tue, 10 Oct 2017 01:13:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>I will confirm that Jade has convinced me to allow her to step down as co-lead on the proposal. I say this with some sadness, but I agree moving forward is then right direction.</p>
<p>Christine (jaslene silvercloud) will be taking co-lead as needed (Let me know if that requires a whole new proposal) Chris is a cool role-player too, disciplined in the a&hellip;<span class="activity-read-more" id="activity-read-more-7739"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30577" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a4f9811885dfa366dcfd5bcdc31dec2a</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30562</link>
				<pubDate>Mon, 09 Oct 2017 05:24:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Just to clarify, the Watchmen will not be a form of government. The Founder, mysterious, elusive critter that he is, lays down the law and we&#8217;d enforce it. We may try to rally people, organize runs, participate in them, interact on a large scale, good and bad, but we won&#8217;t be government. From my experience in sim cop characters face an ongoing&hellip;<span class="activity-read-more" id="activity-read-more-7728"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/5/#post-30562" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">5759e8f3ed0dc0daa63e3aee1b67feb9</guid>
				<title>Cobb replied to the topic Proposal - ATC in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-atc/#post-30520</link>
				<pubDate>Sat, 07 Oct 2017 18:05:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a90449401defc6f2db66df1f3baa4785</guid>
				<title>Cobb replied to the topic Proposal - The Stables in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-stables/#post-30505</link>
				<pubDate>Fri, 06 Oct 2017 15:00:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;d like to get a horse at some point, so it&#8217;d be good to have a resource to go to and interact with. Yes!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">1db66ce1af3425b135f8d01b691ea37a</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/2/#post-30479</link>
				<pubDate>Thu, 05 Oct 2017 22:12:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>Just to clarify, the Watchmen (as a faction) already exists. It required a formal application to apply for lead. I am enthused at the possibilities. A couple of people have expressed interest besides Jade and myself to participate. I do wish I could allay concerns, but some I can&#8217;t. That there are strong emotions and perspectives suggests to me it&hellip;<span class="activity-read-more" id="activity-read-more-7654"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/2/#post-30479" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">69b8a6607dda6cb72c2c47f3946951ea</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/2/#post-30464</link>
				<pubDate>Thu, 05 Oct 2017 20:23:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks Geoffrey, that was my understanding, that the Founder would set the parameters, laws and such. When I mentioned specifics to be discussed by individuals or businesses in the context of a town council or implied government &#8211; such a construct already exists through the collective, refined by the Founder.</p>
<p>I have no intention on using the&hellip;<span class="activity-read-more" id="activity-read-more-7639"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/page/2/#post-30464" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">3e175b81ed371a9010db5cd30a0ae7a5</guid>
				<title>Cobb replied to the topic Proposal - The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/#post-30457</link>
				<pubDate>Thu, 05 Oct 2017 20:00:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can appreciate everyones concerns Re: Jade. I believe she can defend her own position, but I don&#8217;t believe it is fair to typecast a char, as we all do evolve and change them. In particular, having a former criminal mind onboard I see as an asset. I&#8217;d like to hear more than just yes or no; for example, do you want or not want the Watchmen, is&hellip;<span class="activity-read-more" id="activity-read-more-7632"><a href="http://outbreak.sl/discuss/topic/proposal-the-watchmen-2/#post-30457" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">841f7164c69d46a018160adb34638649</guid>
				<title>Cobb replied to the topic Lost &#38; Found in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/lost-found/#post-29659</link>
				<pubDate>Fri, 09 Jun 2017 18:26:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>I like this idea. There are all kinds of places to put such a system: the side of coaches, police station, watchtower at bridge, hospital&#8230;</p>
<p>People could post for others, or NPC creations. I&#8217;d also like to have wanted posters if the Watchmen goes through, but offering rewards could cause problems if used with hud cash. Still such a system you&hellip;<span class="activity-read-more" id="activity-read-more-7099"><a href="http://outbreak.sl/discuss/topic/lost-found/#post-29659" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">1ac3bb7cd59746ca72dc65dda7503896</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/page/2/#post-29657</link>
				<pubDate>Fri, 09 Jun 2017 01:02:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks Christine. The centerline for acceptable behavior is always questionable. Subjective. We (watchmen) would RP getting some guidance on it all, but you targeted some good thoughts and ideas. There really is no place yet for good and chaos to exist, for example. I also admire RP on the fly, rather than just standing about. Granted it takes&hellip;<span class="activity-read-more" id="activity-read-more-7098"><a href="http://outbreak.sl/discuss/topic/the-watchmen/page/2/#post-29657" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">f873af2938987769a8a8bd40f5547414</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/page/2/#post-29655</link>
				<pubDate>Thu, 08 Jun 2017 23:48:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks. I keep returning to the source of my idea to resurrect the Watchmen, which is to further creative conflict. Make friends, confront enemies, make some folks very happy, enable others to raise holy hell. If Arklay had a militia that was geared primarily toward law and order, it would be the Watchmen. Truthfully though, so far I&#8217;ve w&hellip;<span class="activity-read-more" id="activity-read-more-7096"><a href="http://outbreak.sl/discuss/topic/the-watchmen/page/2/#post-29655" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">1ea8861dce8f19ada63d4dda7ec08d28</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29649</link>
				<pubDate>Wed, 07 Jun 2017 02:43:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve given some thought to this. No matter what strength levels are, garnering some attention from the Founder would go a long ways in determining the Watchmen&#8217;s course.Location wise, the old police station would work as a primary base. It needs a bit of fixing up. The tower at the bridge should remain and with a few props serve as a recruitment&hellip;<span class="activity-read-more" id="activity-read-more-7089"><a href="http://outbreak.sl/discuss/topic/the-watchmen/#post-29649" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">54d5e9d9d8512fac4e2fd7c4f8945678</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29648</link>
				<pubDate>Tue, 06 Jun 2017 22:20:16 +0000</pubDate>

									<content:encoded><![CDATA[]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">398e9e99e31413f6552ae98f6bf731fd</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29647</link>
				<pubDate>Tue, 06 Jun 2017 22:15:03 +0000</pubDate>

									<content:encoded><![CDATA[]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">72b75e2d8ae6e3d8370e5b8ee047597a</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29646</link>
				<pubDate>Tue, 06 Jun 2017 22:03:55 +0000</pubDate>

									<content:encoded><![CDATA[]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">6b787128cb4adb94ca9301ce6e6c52e7</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29644</link>
				<pubDate>Tue, 06 Jun 2017 21:41:33 +0000</pubDate>

									<content:encoded><![CDATA[]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">6b787128cb4adb94ca9301ce6e6c52e7</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29644</link>
				<pubDate>Tue, 06 Jun 2017 21:41:33 +0000</pubDate>

									<content:encoded><![CDATA[]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">0a9360e08f0686c83b779dd335e615f3</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29644</link>
				<pubDate>Tue, 06 Jun 2017 21:41:33 +0000</pubDate>

									<content:encoded><![CDATA[]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">3b0d287416420e6fd47cfbea92aaaa4d</guid>
				<title>Cobb replied to the topic The Watchmen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen/#post-29643</link>
				<pubDate>Tue, 06 Jun 2017 21:22:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Initially the watchmen would emerge and interact. I&#8217;m not looking for bringing chaos, but conflict to the point of generating new RP. My ultimate end-game is creating a cohesive force, and as much as I dislike the term &#8211; a military-styled squad. They do not need to be huge, maybe 4 or 5.  Developing a team like that&#8230; where one can fluidly&hellip;<span class="activity-read-more" id="activity-read-more-7081"><a href="http://outbreak.sl/discuss/topic/the-watchmen/#post-29643" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">8959e6cc5e25bfce5f132f222f997554</guid>
				<title>Cobb replied to the topic Text Only chars in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/text-only-chars/#post-29620</link>
				<pubDate>Sun, 04 Jun 2017 03:35:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>People using chat clients w/o their avatar being visible. same as a micro avatar. It&#8217;s very rare, but it happens</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">c17832981a81b51b8d68d0c69bf5257a</guid>
				<title>Cobb replied to the topic Naming the Streets in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/naming-the-streets/#post-29616</link>
				<pubDate>Sat, 03 Jun 2017 11:25:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Oops, I entered this topic twice. The admins will now assassinate me. Please carry on.. the streets must be named&#8230;.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">0e6e61d2b7bba83e1ddfb364971835d2</guid>
				<title>Cobb started the topic Text Only chars in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/text-only-chars/</link>
				<pubDate>Thu, 01 Jun 2017 21:39:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>These chars cannot be engaged by the HUD in my experience. I&#8217;m not a fan of these type chars, invisible and hard to engage in RP, with or without the HUD.</p>
<p>They can be anywhere, doing anything. It&#8217;s a huge challenge.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b7f60ad8b184f434aa996741590a436e</guid>
				<title>Cobb replied to the topic Journal Entries and You in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/journal-entries-and-you/#post-29609</link>
				<pubDate>Thu, 01 Jun 2017 20:18:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for this guide Ben. You&#8217;re always adding helpful documentation everywhere you can.</p>
<p>As for me, I find I like simple stories from time to timer, mixed in with more psychological stuff. I really love when people go out of their way to create intensely personal stories, fun or dark. They put a lot of effort into it. Photos an all&#8230;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">3779e642802116d8e7065c6eac2984c6</guid>
				<title>Cobb replied to the topic Getting Rid of the Old Cars? in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/getting-rid-of-the-old-cars/#post-29608</link>
				<pubDate>Thu, 01 Jun 2017 20:10:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>I agree with some of the cars&#8230; the running one for example. The trucks by coaches. I kinda like the sedan with the open door though. I think it&#8217;s obvious that an apocalypse has happened, given the blockade and fencing, along with barricades near businesses. There are too many cars and trucks lingering around Arklay. Some serve a point, like the&hellip;<span class="activity-read-more" id="activity-read-more-7063"><a href="http://outbreak.sl/discuss/topic/getting-rid-of-the-old-cars/#post-29608" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">213079d05003e3b5e4709a5b574f4ee4</guid>
				<title>Cobb replied to the topic Naming the Streets in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/naming-the-streets/#post-29589</link>
				<pubDate>Wed, 31 May 2017 22:55:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yeah, a contest would rock. We&#8217;d have to coordinate with admins for sure, but I think it could be done.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">f9ebd8cb3d5b327092003cd7fc91ecf6</guid>
				<title>Cobb replied to the topic Naming the Streets in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/naming-the-streets/#post-29587</link>
				<pubDate>Wed, 31 May 2017 22:51:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Desolation Row..</p>
<p>Highway 66 (to fever)</p>
<p>Deadman&#8217;s Row &#8211; &#8211; Or Deadman&#8217; s curve (the main street past the garage and S-mart)</p>
<p>Central Parkway (past Coaches and down to the waterfront)</p>
<p>(just some ideas)</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">ab023475d89b901514572880fd9f45e9</guid>
				<title>Cobb replied to the topic Naming the Streets in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/naming-the-streets/#post-29587</link>
				<pubDate>Wed, 31 May 2017 22:51:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Desolation Row..</p>
<p>Highway 66 (to fever)</p>
<p>Deadman&#8217;s Row (the main street past the garage and S-mart)</p>
<p>Central Parkway (past Coaches and down to the waterfront)</p>
<p>(just some ideas)</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">55c250d7e34bf729edeb349492e0b288</guid>
				<title>Cobb replied to the topic Naming the Streets in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/naming-the-streets/#post-29586</link>
				<pubDate>Wed, 31 May 2017 22:47:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Well, one street I thought of is the loop around the tower, calling it founder&#8217;s circle or similar.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b616833a9b1ccb8538f7b9916b51a833</guid>
				<title>Cobb replied to the topic Quit Being So Damn Perfect! in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/quit-being-so-damn-perfect/#post-29584</link>
				<pubDate>Wed, 31 May 2017 19:59:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>I planned this out in advance. Good call. I used weathered skin, wrinkled, worn. I look older than I am, which I think would happen. I need some scars and tats to round things out. I agree though, lots of pretty people here. Unrealistic. Some go out of their way tho.. kudos to them.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">46d8b766bed2cd0d5fb518794a40436b</guid>
				<title>Cobb started the topic Enhancements for Fever in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/enhancements-for-fever/</link>
				<pubDate>Wed, 31 May 2017 17:17:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>I was thinking of how to involve Fever more, and the thought of scavenge centers with a two hour cool down might bring more people to the sim, many from OB.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d0ca14895643d552bcc85b0350be1b3a</guid>
				<title>Cobb started the topic Naming the Streets in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/naming-the-streets/</link>
				<pubDate>Wed, 31 May 2017 17:05:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>would it be a big deal to name the streets? The signs can be old and rusty, or new, but it&#8217;d be cool to refer to them, and possibly helpful.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">8bd715ea7eb35e5e59e4e2c3b679b593</guid>
				<title>Cobb started the topic Sim Refreshes in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/sim-refreshes/</link>
				<pubDate>Mon, 29 May 2017 15:35:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>This may be a Nadir thing. I was noticing some things around Arklay that have been around, but may be due for a refresh. Maps, for example&#8230; is the green zone still fine? Do scavenge &amp; water sources (wells) need to be added? Could some in-town buildings be occupiable, not just loft businesses.</p>
<p>I recall a map showing the route of hookers through&hellip;<span class="activity-read-more" id="activity-read-more-7039"><a href="http://outbreak.sl/discuss/topic/sim-refreshes/" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">526363975901cd8d65739acd923505ff</guid>
				<title>Cobb's profile was updated</title>
				<link>http://outbreak.sl/activity/p/7038/</link>
				<pubDate>Mon, 29 May 2017 15:17:27 +0000</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">27a9b98fb33b88c48869d3f9976bc89c</guid>
				<title>Cobb Compton started the topic Watchmen Discussion in the forum Band Discussion</title>
				<link>http://outbreak.sl/discuss/topic/watchmen-discussion/</link>
				<pubDate>Sun, 28 May 2017 02:47:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi! I&#8217;d like to engage players in discussions in-world but OOC regarding the Watchmen. Personally I think it&#8217;s an important group, providing a balancing force in day-to-day gameplay. The actual format and alignment is what I&#8217;d like to discuss, as well as determine interest and recruiting ideas. One thing I&#8217;ll say up front is conflict is important,&hellip;<span class="activity-read-more" id="activity-read-more-7037"><a href="http://outbreak.sl/discuss/topic/watchmen-discussion/" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b421b297c40b3e9de60ce30852e1fd38</guid>
				<title>Cobb Compton replied to the topic Sour Diesel Update in the forum Band Discussion</title>
				<link>http://outbreak.sl/discuss/topic/sour-diesel-update/#post-27911</link>
				<pubDate>Thu, 02 Mar 2017 20:12:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>I like the idea of some sort of archive. One of the earliest things I wanted to do was set up a &#8220;missing persons&#8221; wall of photos and posters. I still think an in-world zine would be fun too, and still harbor the desire to get a small radio station going.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">713cb0e468b878e056dcfa6a0f81a4ec</guid>
				<title>Cobb Compton replied to the topic The Watchmen - By Tanpopo Demonia in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen-by-tanpopo-demonia/#post-27900</link>
				<pubDate>Thu, 02 Mar 2017 06:43:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>Well, it&#8217;s not an official thing but I&#8217;d sign on as a founding member if I could. I began unofficial patrols as well, some time ago, although I was acting more in the interest of the shelter, steering newcomers in that direction if they hadn&#8217;t been there yet. I see no reason why there would be any compatibility issues &#8216;tween AES and the watchmen,&hellip;<span class="activity-read-more" id="activity-read-more-6305"><a href="http://outbreak.sl/discuss/topic/the-watchmen-by-tanpopo-demonia/#post-27900" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">86ea7f6601d05f39326e9b77b4dd13dd</guid>
				<title>Cobb Compton replied to the topic Arklay Asylum in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/arklay-asylum/#post-27899</link>
				<pubDate>Thu, 02 Mar 2017 06:26:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think the supermarket is occupied by a faction &#8220;The Crew&#8221; but it would be feasible otherwise. There is a row of &#8216;filler buildings&#8217; just East of the hospital that could convert to a small asylum, or simply an extension on the existing hospital. It&#8217;d require less padding too!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">5d8fe544855362c09461d0438c31284b</guid>
				<title>Cobb Compton replied to the topic The Watchmen - By Tanpopo Demonia in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen-by-tanpopo-demonia/#post-27894</link>
				<pubDate>Wed, 01 Mar 2017 15:25:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>I like the idea but am confused somewhat. If I understood (Kali? Kay?), AES was the original force &#8211; Fire, EMT, Police. I was of the impression that Kay had something in the works so I left it be. I know I wanted to get something going, like a council or alliance, but thought Kay had taken on that mantle. I&#8217;d love to sign on to this today, don&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-6297"><a href="http://outbreak.sl/discuss/topic/the-watchmen-by-tanpopo-demonia/#post-27894" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">61acc86e3c8713a928a6786ee955cd97</guid>
				<title>Cobb Compton replied to the topic The Watchmen - By Tanpopo Demonia in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-watchmen-by-tanpopo-demonia/#post-27869</link>
				<pubDate>Tue, 28 Feb 2017 12:20:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m in. Only one question for now &#8211; how will this affect/interact with AES security.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">2f5426d617656c9e5576d433de9ae3a8</guid>
				<title>Cobb Compton started the topic Can a council form or is OB over? in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/can-a-council-form-or-is-ob-over/</link>
				<pubDate>Sat, 25 Feb 2017 21:00:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;d like to run point on an Arklay council, in an official proposal. I&#8217;d like to see deputies or rangers follow (keepers is a bizarre name for security or law enforcement)</p>
<p>the council would be the key proposal though, and has been floated for months. I believe it is an essential element for conflict and cohesion.</p>
<p>Not everyone feels this way I&#8217;m&hellip;<span class="activity-read-more" id="activity-read-more-6250"><a href="http://outbreak.sl/discuss/topic/can-a-council-form-or-is-ob-over/" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a0367d04394f22b328a2a39f6c6f2b42</guid>
				<title>Cobb Compton started the topic Admin Support in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/admin-support/</link>
				<pubDate>Sat, 25 Feb 2017 20:36:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve repeatedly asked Nadir to remove foliage from my plot in Fever, by NC &amp; IM. I&#8217;ve not even heard &#8220;I&#8217;m getting to it&#8221;.</p>
<p>i don&#8217;t like throwing good money after bad so I&#8217;m abandoning the plot. Of the twenty times I&#8217;ve tried to reach him, I made contact once. I know OB isn&#8217;t his only focus, but damn&#8230;</p>
<p>there are other locations that I&#8217;d like too,&hellip;<span class="activity-read-more" id="activity-read-more-6248"><a href="http://outbreak.sl/discuss/topic/admin-support/" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">8211dc43b34dd33f61700f1300c700d8</guid>
				<title>Cobb Compton replied to the topic Coach&#039;s Pub - Mishi Rossini in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/coachs-pub-mishi-rossini/#post-27832</link>
				<pubDate>Sat, 25 Feb 2017 20:20:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>The Bar is awesome, great ambience for a small pub.</p>
<p>ive never been able to post to the for sale board, so I&#8217;d like some guidance on that, it&#8217;s been frustrating.</p>
<p>That aside Marcus is an intriguing char, just off the edge enough but not unbalanced.</p>
<p>let him keep it up!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">f5ddf9d6b54432f4238b2251b429cc2c</guid>
				<title>Cobb Compton replied to the topic Arklay Asylum in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/arklay-asylum/#post-27770</link>
				<pubDate>Fri, 10 Feb 2017 01:30:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>I went looking as well.</p>
<p>I can think of many RPs that could be done with an asylum. it&#8217;d be a fun addition.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a3ce2da29f398c0847beb11dd5578eb1</guid>
				<title>Cobb Compton started the topic Arklay Asylum in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/arklay-asylum/</link>
				<pubDate>Wed, 08 Feb 2017 01:02:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is there room in Outbreak RP for an asylum? I keep thinking &#8220;&#8216;Sucker Punch&#8217; meets Arklay&#8221;. I have a lot of ideas on this but others might have more. It could serve as a residence for many. Gothic. Sexy. Dangerous.</p>
<p>I acknowledge tho, that some retconning would need to happen. But for now I&#8217;d just like to gauge interest and ideas.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">34c4b13de4d85c838efb0e1b9d8a04b2</guid>
				<title>Cobb Compton replied to the topic The Crew  By Matthias Istmal in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-crew-by-matthias-istmal/#post-27655</link>
				<pubDate>Sun, 22 Jan 2017 18:23:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve RP&#8217;ed a bit with Burn and absolutely love the character. The speed of reaction and adaptation her typist brings to scenarios is amazing. I can only imagine similar abilities from &#8220;Daniel Shaw&#8221; and &#8220;The Crew&#8221;. The RP sounds intriguing with a lot of depth, something my char could simultaneously support and oppose, which is all good by me!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d3d02d08253ed2c4b74b432b3b2d6406</guid>
				<title>Cobb Compton replied to the topic Outbreak Cultural Center in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/outbreak-cultural-center/#post-27629</link>
				<pubDate>Sat, 21 Jan 2017 04:16:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>I was thinking regular playhouse theatre, screen movies are doable, but could detract from RP if it were just a movie. Acting out short plays, heck, poetry or comedy perhaps.</p>
<p>Education RP with props and graphics dedicated to survival, perhaps. Actual quests &#8211; like the Diner needs half a cord of wood, the Hardware store needs help handloading 115&hellip;<span class="activity-read-more" id="activity-read-more-6077"><a href="http://outbreak.sl/discuss/topic/outbreak-cultural-center/#post-27629" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a7ad414beb359a927e6f117e01a76b73</guid>
				<title>Cobb Compton replied to the topic OB HUD 2.0 &#38; Firestorm 5 in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/ob-hud-2-0-firestorm-5/#post-27439</link>
				<pubDate>Mon, 02 Jan 2017 01:26:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>yah, I am feeling the complexity hits, even tho they rez fine, it&#8217;s like the PC &#8216;hiccups&#8217; for a moment. I was around 190,000 with my first mesh avvie, got a new one, it dropped to 100,000.. detached my old prim-based sidearm, it dropped to 70,000.. so yeah, weapons, at least high-end old school prim based, are a huge hit, even if they&#8217;re just for&hellip;<span class="activity-read-more" id="activity-read-more-5941"><a href="http://outbreak.sl/discuss/topic/ob-hud-2-0-firestorm-5/#post-27439" rel="nofollow">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>