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	<title>Outbreak &#8211; Survival Roleplay in Second Life | NadiaCavallini Resident | Activity</title>
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				<title>NadiaCavallini Resident replied to the topic Arklay Trading Co. ~ AbelShepard Resident in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/arklay-trading-co-abelshepard-resident/#post-26371</link>
				<pubDate>Thu, 13 Oct 2016 22:00:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can say that a vote for Abel, is about the only sure vote you can cast this election season!  He is dedicated, active, and a hard worker&#8230; the <strong>only</strong> option as the new ATC lead 🙂</p>
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				<title>NadiaCavallini Resident started the topic Long Live the Living! in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/long-live-the-living/</link>
				<pubDate>Wed, 05 Oct 2016 22:23:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>All &#8211;</p>
<p>It  is with a heavy heart, I am resigning as lead of ATC.</p>
<p>I want to personally thank some amazing friends and roleplayers with whom I have been blessed to interact, build amazing scenes and solid long-term play, and just stay the path through many highs and lows&#8230; Candyman, Missy, Lara, Peaches, Paul, Abel, among so many others.</p>
<p>It has&hellip;<span class="activity-read-more" id="activity-read-more-5104"><a href="http://outbreak.sl/discuss/topic/long-live-the-living/" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Faction Information: Arklay Rebels in the forum Band Discussion</title>
				<link>http://outbreak.sl/discuss/topic/faction-information-arklay-rebels-2/#post-26165</link>
				<pubDate>Fri, 09 Sep 2016 11:26:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>I actually miss the Rebels being active.  Right now we are stuck NPCing them.  I see them as a natural part of any apocalyptic world, and hence the Keepers.  I look forward to the day when the man-made internal conflicts by groups such as the Rebels, Raiders, Keepers&#8230; return.  The excitement is missing, and these such conflicts drive some great rp.</p>
<p>~N~</p>
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				<title>NadiaCavallini Resident replied to the topic Coach&#039;s Pub in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/coachs-pub-2/#post-26164</link>
				<pubDate>Fri, 09 Sep 2016 11:22:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not sure about any of the IC issues between Abel and Peaches, but&#8230;</p>
<p>What I do know is that Peaches is a very active and involved OB roleplayer.  She has always taken time to be inclusive of others in her play, and dedicated to making sure people had a place to catch their breath, chat a bit, and get hammered (lol).</p>
<p>This is a wonderful idea.&hellip;<span class="activity-read-more" id="activity-read-more-4930"><a href="http://outbreak.sl/discuss/topic/coachs-pub-2/#post-26164" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic The Eights ~ MillyxDragonheart Resident in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-eights-millyxdragonheart-resident/#post-25779</link>
				<pubDate>Fri, 03 Jun 2016 15:39:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>So is this proposing that &#8220;The Eights&#8221; become a formal business? Or like a group (ie Rebels, Keepers, etc).  Sorry, I haven&#8217;t had my coffee yet, but just trying to understand the proposal.</p>
<p>&nbsp;</p>
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				<title>NadiaCavallini Resident replied to the topic Rockin Roll ~ Brie Reverie in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/rockin-roll-brie-reverie/#post-25735</link>
				<pubDate>Wed, 25 May 2016 19:03:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>I started down this path when cooking at the Diner.  Cornbreads, steak bacons, chocolate drizzled filets, honey hams, fish tacos&#8230; utilizing the corns, fish, meats, honey, chocolates, and such.  It&#8217;s a doable idea for sure, keeping it realistic and oftentimes a little &#8216;off&#8217; because of the limited / re-purposed items available.</p>
<p>It would in&hellip;<span class="activity-read-more" id="activity-read-more-4514"><a href="http://outbreak.sl/discuss/topic/rockin-roll-brie-reverie/#post-25735" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Weeds Pharmacy ~ Six Sahara in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/weeds-pharmacy-six-sahara/#post-25714</link>
				<pubDate>Tue, 24 May 2016 00:54:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>I like it&#8230; very appropriate and realistic for all of the reasons.  Also if we got crafting integrated into the HUD, it could promote all sorts of herbal and natural concoctions from grown/scavenged items.  It makes total sense, and I know others had been thinking along these lines too.</p>
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				<title>NadiaCavallini Resident replied to the topic Rain, rain, go away.. :D in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/rain-rain-go-away-d/#post-25696</link>
				<pubDate>Sat, 21 May 2016 13:17:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>The rain&#8217;s back and (if your comp can handle it) isn&#8217;t it beautiful!</p>
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				<title>NadiaCavallini Resident replied to the topic Arkaly Rag - Special Edition in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/arkaly-rag-special-edition/#post-25687</link>
				<pubDate>Fri, 20 May 2016 14:38:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>I would vote that an actual building is designated a &#8220;Town Hall&#8221; for rp purposes.  It seems like any accumulation of people (even us woe-some survivors) would have some common &#8216;government&#8217; area to conduct official town business, deal with disputes, submit stuff for review, etc.  It could even go deeper, rp-wise, that you submit your blog b&hellip;<span class="activity-read-more" id="activity-read-more-4464"><a href="http://outbreak.sl/discuss/topic/arkaly-rag-special-edition/#post-25687" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Arkaly Rag - Special Edition in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/arkaly-rag-special-edition/#post-25687</link>
				<pubDate>Fri, 20 May 2016 14:38:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>I would vote that an actual building is designated a &#8220;Town Hall&#8221; for rp purposes.  It seems like any accumulation of people (even us woe-some survivors) would have some common &#8216;government&#8217; area to conduct official town business, deal with disputes, submit stuff for review, etc.  It could even go deeper, rp-wise, that you submit your blog b&hellip;<span class="activity-read-more" id="activity-read-more-4463"><a href="http://outbreak.sl/discuss/topic/arkaly-rag-special-edition/#post-25687" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Commodities? in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/commodities/#post-25686</link>
				<pubDate>Fri, 20 May 2016 14:13:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>The scale shows how much relative worth it has on your health (for food/water) commodities, and for weapon &#8216;effectiveness&#8217; (for weapons).  I played around with different foods to see how much it would affect it exactly, for one example.  I would let my food run out, then try each food commodity to see it&#8217;s effect.  The symbols are a ge&hellip;<span class="activity-read-more" id="activity-read-more-4462"><a href="http://outbreak.sl/discuss/topic/commodities/#post-25686" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Arkaly Rag - Special Edition in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/arkaly-rag-special-edition/#post-25674</link>
				<pubDate>Thu, 19 May 2016 01:25:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>All &#8211;</p>
<p>Anything come of this?  Not to rehash, but I can see the pros and cons of limiting it to business owners (or managers).  One of such a position may have more &#8220;skin in the game&#8221; that the town holds together as that in some way for personal economic reasons if nothing else.</p>
<p>A Town Hall?  I saw take one of the vacant buildings and making it&hellip;<span class="activity-read-more" id="activity-read-more-4452"><a href="http://outbreak.sl/discuss/topic/arkaly-rag-special-edition/#post-25674" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Dixon&#039;s Garage ~ Silvy Dean in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/dixons-garage-silvy-dean/#post-25603</link>
				<pubDate>Sun, 15 May 2016 04:38:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silvy is very focused, very thorough, and very creative in her roleplay.  She has some amazing ideas, in creatively and realistically weaving the Garage into the community of Arklay.   I fully support her promotion to lead, and look forward to all the Garage has to offer.</p>
<p>&nbsp;</p>
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				<title>NadiaCavallini Resident changed their profile picture</title>
				<link>http://outbreak.sl/activity/p/4365/</link>
				<pubDate>Thu, 12 May 2016 17:39:14 +0000</pubDate>

				
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				<title>NadiaCavallini Resident replied to the topic Knowledge of Before ~ Emily Kyogen in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/knowledge-of-before-emily-kyogen/#post-25553</link>
				<pubDate>Tue, 10 May 2016 17:26:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>I genuinely like the idea.  I do know Suki (The Rag) is always hard at work capturing stories and archiving things through the paper&#8230; but that may just be a part of the Arklay history books.  She might have some great input.</p>
<p>I think the empty business beside the Diner is ideal.  It&#8217;s secure inside the fences of downtown, is close to the Rag an&hellip;<span class="activity-read-more" id="activity-read-more-4346"><a href="http://outbreak.sl/discuss/topic/knowledge-of-before-emily-kyogen/#post-25553" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Arklay Trading Company ~ NadiaCavallini Resident in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/arklay-trading-company-nadiacavallini-resident/#post-25550</link>
				<pubDate>Tue, 10 May 2016 14:27:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>I appreciate any feedback as well, and will have a more focused plan moving forward.  Through my experience interacting with citizens both as a cook at the Diner for a couple months, and helping out at ATC for a month, it is most important that the leader needs to be accessible and active.  There is a careful balance between that and being o&hellip;<span class="activity-read-more" id="activity-read-more-4345"><a href="http://outbreak.sl/discuss/topic/arklay-trading-company-nadiacavallini-resident/#post-25550" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic The Outsiders ~ Brutonius Resident in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/the-outsiders-brutonius-resident/#post-25172</link>
				<pubDate>Sun, 03 Apr 2016 18:07:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>I like the idea.  As a cook at the Diner, it seems more legit to trade / purchase fresh meet from a RP group.  I asked that question when I first joined, as to where did the meat come from.  Everyone pointed at the magical flaming barrel.</p>
<p>Only a neutral faction could bridge the gap of trading meats, goods, even water&#8230; with the potential to be&hellip;<span class="activity-read-more" id="activity-read-more-4016"><a href="http://outbreak.sl/discuss/topic/the-outsiders-brutonius-resident/#post-25172" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Water.... water... *gasps*  wat...er.... in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25161</link>
				<pubDate>Fri, 01 Apr 2016 15:08:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>While I embrace the concept of a sort of boost to help new players become integrated into the RP early and not die of dehydration&#8230;</p>
<p>From my personal experience (like 2 weeks old maybe), I checked several times at The Shelter and was never able to receive anything.  Amanda and workers at the hospital, Tina, and Candy (to name a few) were kind&hellip;<span class="activity-read-more" id="activity-read-more-4002"><a href="http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25161" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Water.... water... *gasps*  wat...er.... in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25153</link>
				<pubDate>Thu, 31 Mar 2016 20:33:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>more&#8230;</p>
<p>All of the suggested water sources should be available, and people would be willing to risk illness at times just to not be dehydrated.  The %risk factor would be huge with all of this roleplay&#8230; from perhaps everything you eat besides canned goods?</p>
<p>As said, you could get what you gather distilled at a cost which may be worthwhile to a&hellip;<span class="activity-read-more" id="activity-read-more-3994"><a href="http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25153" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Water.... water... *gasps*  wat...er.... in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25150</link>
				<pubDate>Thu, 31 Mar 2016 20:26:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think water needs to be controlled as suggested, very realistic.  Ground / sea water could be contaminated from infected materials leaching into the soil, etc.</p>
<p>I like best the rain idea, with a twist.</p>
<p>	A person would have to acquire the items to make a water collection system for themselves (ie. parts from the Hardware Store, salvaged items, e&hellip;<span class="activity-read-more" id="activity-read-more-3991"><a href="http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25150" rel="nofollow">[Read more]</a></span></p>
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				<title>NadiaCavallini Resident replied to the topic Blackheart Crafters - Vurogirl Resident in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/blackheart-crafters-vurogirl-resident/#post-25149</link>
				<pubDate>Thu, 31 Mar 2016 20:14:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Old soup cans&#8230; I always cut my fingers on the edge!  New business ideas = more creative thinking.  I so appreciate this idea as I enjoy the realistic side of OB, and this fits directly into that narrative.  Go for it!</p>
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