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	<title>Outbreak &#8211; Survival Roleplay in Second Life | Nadir Taov | Activity</title>
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				<title>Nadir Taov started the topic Every great story comes to an end. in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/every-great-story-comes-to-an-end/</link>
				<pubDate>Sun, 26 Aug 2018 17:27:13 +0000</pubDate>

									<content:encoded><![CDATA[<p><span>This has been such an amazing project to work and build upon with the many players who make up the community throughout the years. From the home-made HUD to the many features that kept players grounded in the story of survival, we have truly been able to build something unique and I couldn’t be happier!</span></p>
<p><span>This weekend, Outbreak will come to an e&hellip;</span><span class="activity-read-more" id="activity-read-more-8348"><a href="http://outbreak.sl/discuss/topic/every-great-story-comes-to-an-end/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Spring Updates - New Staff, New Features, and more! in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/spring-updates-new-staff-new-features-and-more/</link>
				<pubDate>Mon, 17 Apr 2017 22:14:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Hi all! I wanted to take a moment and provide you with some exciting updates that are ongoing in Outbreak &#8230;</p>
<p><strong>Senior Staff Announcement</strong></p>
<p>First, I wanted to take a moment and thank Kaliope Karas for her time spent as admin in Outbreak over the past two years! She made the difficult decision to step down due to a busy RL and she felt the&hellip;<span class="activity-read-more" id="activity-read-more-6844"><a href="http://outbreak.sl/discuss/topic/spring-updates-new-staff-new-features-and-more/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Child Characters - Official Ruling in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/child-characters-official-ruling/</link>
				<pubDate>Tue, 04 Apr 2017 05:34:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>It&#8217;s been almost a year before I&#8217;ve finally decided to address the issue of characters under the age of 18 in Outbreak.</p>
<p>Let me start off by saying that I am a big opponent of any rules or policy that limit stories and creativity. To simply ban child characters because &#8220;they are annoying&#8221;, &#8220;I am afraid they will ruin my RP&#8221;, or &#8220;LL will&hellip;<span class="activity-read-more" id="activity-read-more-6687"><a href="http://outbreak.sl/discuss/topic/child-characters-official-ruling/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Tweaked Effectiveness of Commodities in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/tweaked-effectiveness-of-commodities/</link>
				<pubDate>Thu, 20 Oct 2016 18:27:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>So after months of observation, I wanted to let you know that commodities have been tweaked across the board. Overall, I&#8217;ve decreased their potency to encourage trade among players &#8230; there are a number of players with a ton of money and ton of hunted meat. Remember, eating hunted meat can be risky business!</p>
<p>We&#8217;ll play this by ear &#8211; I&#8217;ll&hellip;<span class="activity-read-more" id="activity-read-more-5237"><a href="http://outbreak.sl/discuss/topic/tweaked-effectiveness-of-commodities/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic Story Progress on HUD in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/story-progress-on-hud/#post-26456</link>
				<pubDate>Thu, 20 Oct 2016 17:06:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Technically scavenging, hunting, and any other stat that is starting to count visibly now is retroactive (they were just tracked a different way in the database that you don&#8217;t see).</p>
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				<title>Nadir Taov replied to the topic October Outbreak Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/october-outbreak-updates/#post-26455</link>
				<pubDate>Thu, 20 Oct 2016 16:41:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>I really like the idea of spawning raiders in the city and rare commodities like guns, larger cash loots, and crate supplies. Basically, anything that would help further trade on the island.</p>
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				<title>Nadir Taov replied to the topic Comfort in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/comfort/#post-26454</link>
				<pubDate>Thu, 20 Oct 2016 16:38:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Pretty cool concept. I had someone recommend the idea of introducing &#8220;stress&#8221; as a bar too.</p>
<p>My overall feeling on bars and meters is, honestly, I want to minimize them as much as possible. Like with sickness, I grappled with the idea of doing a bar for that, but ultimately I chose not to visualize it as one; instead as an alert with some&hellip;<span class="activity-read-more" id="activity-read-more-5233"><a href="http://outbreak.sl/discuss/topic/comfort/#post-26454" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic Story Progress on HUD in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/story-progress-on-hud/#post-26420</link>
				<pubDate>Tue, 18 Oct 2016 21:16:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Actually, scavenging would have started working from this morning &#8230; so please give it a shot and let me know? Thanks!</p>
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				<title>Nadir Taov started the topic Story Progress on HUD in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/story-progress-on-hud/</link>
				<pubDate>Tue, 18 Oct 2016 19:19:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>The idea behind Story Progress is to reinforce the fact that RP on the island is about creating stories and to also represent the growth of a character. </p>
<p>The way you recover from sickness, rest rate, contracting illnesses, strength, to accuracy when using firearms is silently tracked. To avoid players from getting too caught up into stats, but at&hellip;<span class="activity-read-more" id="activity-read-more-5201"><a href="http://outbreak.sl/discuss/topic/story-progress-on-hud/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic October Outbreak Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/october-outbreak-updates/#post-26415</link>
				<pubDate>Tue, 18 Oct 2016 19:13:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>thanks for the feedback! Love the ideas for the builds on the ground &#8230; will have to furnish them as such. As for the mainland skybox, that&#8217;s on my todo list. I can see a little skiff on the beach that can be used to TP up to a city block. Up there, we can put a lot more infected that show at a higher rate. Perhaps the scavenging up there will&hellip;<span class="activity-read-more" id="activity-read-more-5200"><a href="http://outbreak.sl/discuss/topic/october-outbreak-updates/#post-26415" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic October Outbreak Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/october-outbreak-updates/</link>
				<pubDate>Mon, 17 Oct 2016 23:44:00 +0000</pubDate>

									<content:encoded><![CDATA[<p><img src="http://outbreak.sl/files/2016/10/new-hud-release.jpg" alt="new-hud-release" width="700" height="571" class="alignnone size-full wp-image-26388" /></p>
<p>It’s no secret that a bunch of us are huge survival and zombie fans … and with the upcoming premier of TWD, I figured it was time to take to take survival RP in SL to the next level. Here’s a summary of what’s available now in Outbreak:<br />
Sickness<br />
Better think twice before carving out a possum or feasting on cat food! Wild meat and unsavor&hellip;<span class="activity-read-more" id="activity-read-more-5179"><a href="http://outbreak.sl/discuss/topic/october-outbreak-updates/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic October Outbreak Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/october-outbreak-updates/</link>
				<pubDate>Mon, 17 Oct 2016 23:44:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>It’s no secret that a bunch of us are huge survival and zombie fans … and with the upcoming premier of TWD, I figured it was time to take to take survival RP in SL to the next level. Here’s a summary of what’s available now in Outbreak:<br />
Sickness<br />
Better think twice before carving out a possum or feasting on cat food! Wild meat and unsavory foods w&hellip;<span class="activity-read-more" id="activity-read-more-5178"><a href="http://outbreak.sl/discuss/topic/october-outbreak-updates/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Child Characters in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/child-characters/</link>
				<pubDate>Sun, 11 Sep 2016 20:12:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>Over the last few weeks, the issue of child characters have popped up. I wanted to take this issue to the forum to get your feedback and ideas on how we should treat this issue.</p>
<p><strong>My 2 cents (not final say):</strong></p>
<p>We started the sim and opted to avoid allowing child avatars due to the potentially gruesome nature of the story. However, we’ve e&hellip;<span class="activity-read-more" id="activity-read-more-4936"><a href="http://outbreak.sl/discuss/topic/child-characters/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic Rain, rain, go away.. :D in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/rain-rain-go-away-d/#post-25689</link>
				<pubDate>Fri, 20 May 2016 17:25:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>I turned the rain OFF a 2 days ago &#8230; let me know if it still comes back.</p>
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				<title>Nadir Taov replied to the topic Upcoming Spring Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/upcoming-spring-updates/#post-25499</link>
				<pubDate>Tue, 03 May 2016 17:10:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Brynn, lol you shouldn&#8217;t be able to read that subject line &#8230; so thanks for the heads up on that! that post is actually on the admin forum &#8211; it&#8217;s a list of each feature I am delivering and a date to it. I&#8217;m having admins hold me responsible 🙂</p>
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				<title>Nadir Taov started the topic Upcoming Spring Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/upcoming-spring-updates/</link>
				<pubDate>Mon, 02 May 2016 21:29:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi folks,<br />
With one third of the year done already, I thought it&rsquo;d be a great time to follow up on my new year post!<br />
2016 So Far<br />
The first four months of the year was quite a ride of us &#8211; we rolled out a number of new features like hunting, better scavenging, and released Fever, our new sim.<br />
<img src="http://thecrackden.com/files/2016/05/cx-2016-4.jpg" /></p>
<p><img src="http://thecrackden.com/files/2016/05/cx-2016-2.jpg" /></p>
<p><img src="http://thecrackden.com/files/2016/05/cx-2016-3.jpg" /></p>
<p><img src="http://thecrackden.com/files/2016/05/cx-2016-1.jpg" /><br />
We&#8217;re not done yet, though!<br />
I&#8217;ve been&hellip;<span class="activity-read-more" id="activity-read-more-4282"><a href="http://outbreak.sl/discuss/topic/upcoming-spring-updates/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Upcoming Spring Updates in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/upcoming-spring-updates/</link>
				<pubDate>Mon, 02 May 2016 21:29:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi folks,<br />
With one third of the year done already, I thought it&rsquo;d be a great time to follow up on my new year post!<br />
2016 So Far<br />
The first four months of the year was quite a ride of us &#8211; we rolled out a number of new features like hunting, better scavenging, and released Fever, our new sim.<br />
<img src="http://thecrackden.com/files/2016/05/cx-2016-4.jpg" /><br />
<img src="http://thecrackden.com/files/2016/05/cx-2016-2.jpg" /></p>
<p><img src="http://thecrackden.com/files/2016/05/cx-2016-3.jpg" /></p>
<p><img src="http://thecrackden.com/files/2016/05/cx-2016-1.jpg" /><br />
We&#8217;re not done yet, though!<br />
I&#8217;ve been working with&hellip;<span class="activity-read-more" id="activity-read-more-4281"><a href="http://outbreak.sl/discuss/topic/upcoming-spring-updates/" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic Water.... water... *gasps*  wat...er.... in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25264</link>
				<pubDate>Thu, 14 Apr 2016 22:13:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great feedback!!</p>
<p>	Next round of commodities (establishing a monthly cadence for releases) will include a daily source of water (similar to scavenging). When I have time to finish the &#8220;sickness&#8221; feature, it would be cool if people got sick sometimes from drinking &#8220;bad water&#8221; but for the time being, it will provide the most minimal amount of water&hellip;<span class="activity-read-more" id="activity-read-more-4134"><a href="http://outbreak.sl/discuss/topic/water-water-gasps-wat-er/#post-25264" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic New Player Experiences in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/new-player-experiences/#post-25263</link>
				<pubDate>Thu, 14 Apr 2016 22:03:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wow, this is GREAT feedback! I love the depth you guys went into and I&#8217;ve jotted a few of those down for implementation in the near future. I asked Kali to post this because first impressions are SUPER important&#8230; and I want the experience to be that of a welcoming environment and diminish the level of frustration as much as possible. Since&hellip;<span class="activity-read-more" id="activity-read-more-4133"><a href="http://outbreak.sl/discuss/topic/new-player-experiences/#post-25263" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov replied to the topic Love for the outcasts? in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/love-for-the-outcasts/#post-25261</link>
				<pubDate>Thu, 14 Apr 2016 21:42:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Need to find the right balance between features. Crafting is something I&#8217;ve thought of doing, and may decide to pursue in the future, but it&#8217;s not a road I think we should go down just yet. The community is still new and growing; I want the focus to be on stories, and role-play interaction&#8230; which requires being some level of social! I don&#8217;t want&hellip;<span class="activity-read-more" id="activity-read-more-4131"><a href="http://outbreak.sl/discuss/topic/love-for-the-outcasts/#post-25261" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Fixed Wallet Issue (Scavenging) in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/fixed-wallet-issue-scavenging/</link>
				<pubDate>Wed, 13 Apr 2016 17:49:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>I discovered the bug that prevented players from earning the cash that the scavenging system said that they got and verified my fix.</p>
<p>To make up for the delay in addressing this, I&#8217;ve applied a $100 credit to anyone who has been active since January 🙂</p>
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				<title>Nadir Taov's profile was updated</title>
				<link>http://outbreak.sl/activity/p/3935/</link>
				<pubDate>Mon, 28 Mar 2016 02:39:23 +0000</pubDate>

				
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				<title>nadir-taov started the topic Your thoughts on the forums? in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/your-thoughts-on-the-forums/</link>
				<pubDate>Mon, 28 Mar 2016 01:32:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m exploring ways to tweak the forums and make it more usable / faster for players. What are some ideas that you&#8217;ve seen or used to when it comes to online forums?</p>
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				<title>nadir-taov replied to the topic Scavengable Quivers in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/scavengable-quivers/#post-25091</link>
				<pubDate>Mon, 28 Mar 2016 01:30:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>This is a good idea &#8211; I&#8217;ll add quivers to the next batch of scavengeable commodities (beginning of April).</p>
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				<title>nadir-taov replied to the topic Looting Failure (No Item Given) in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/looting-failure-no-item-given/#post-25036</link>
				<pubDate>Sat, 19 Mar 2016 20:09:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>I updated the code in the piles of boxes by the church, and two other areas that wouldn&#8217;t have worked before &#8211; I missed updating those.</p>
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				<title>nadir-taov replied to the topic New Commodity Suggestion in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/new-commodity-suggestion/#post-25033</link>
				<pubDate>Sat, 19 Mar 2016 19:54:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think milk in general would be a good commodity. I might make it general and let you guys dictate what kind of milk it is (cow, goat, human&#8230;)</p>
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				<title>nadir-taov started the topic Improved Website Content &#38; Navigation in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/website/</link>
				<pubDate>Thu, 17 Mar 2016 20:26:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi team,<br />
As soon as I wrapped up Fever (there are a few more things to do with it technically), I pursued a project I had been planning for a while &#8230; and it was to rewrite every guide, write new ones, and basically redesign the navigation and templates of our website.<br />
Updates</p>
<p>  New persistent toolbar  at the top of the website is still a work&hellip;<span class="activity-read-more" id="activity-read-more-3868"><a href="http://outbreak.sl/discuss/topic/website/" rel="nofollow">[Read more]</a></span></p>
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				<guid isPermaLink="false">3dbfd1ebde04adcbe374cee1f38007a7</guid>
				<title>nadir-taov started the topic Website in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/website/</link>
				<pubDate>Thu, 17 Mar 2016 20:26:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi team,</p>
<p>As soon as I wrapped up Fever (there are a few more things to do with it technically), I pursued a project I had been planning for a while &#8230; and it was to rewrite every guide, write new ones, and basically redesign the navigation and templates of our website.</p>
<p>What you&#8217;ll find, hopefully, is the website flows better. The navigation&hellip;<span class="activity-read-more" id="activity-read-more-3867"><a href="http://outbreak.sl/discuss/topic/website/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov replied to the topic Looting Failure (No Item Given) in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/looting-failure-no-item-given/#post-24354</link>
				<pubDate>Tue, 09 Feb 2016 22:54:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>make sure you haven&#8217;t muted the delivery server as well &#8230; it&#8217;s called &#8220;Outbreak Loot&#8221; or something along those lines.</p>
<p>It should be super rare to have delivery failed because I designed the script to simply do in-world calls (doesn&#8217;t use the web to talk outside of SL).</p>
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				<title>nadir-taov replied to the topic Looting Failure (No Item Given) in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/looting-failure-no-item-given/#post-24354</link>
				<pubDate>Tue, 09 Feb 2016 22:54:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>make sure you haven&#8217;t muted the delivery server as well &#8230; it&#8217;s called &#8220;Outbreak Loot&#8221; or something along those lines.</p>
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				<title>nadir-taov started the topic Next Generation PVP - Input Needed! in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/next-generation-pvp-input-needed/</link>
				<pubDate>Wed, 20 Jan 2016 00:06:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>I&#8217;m working on a number of new features to go into the new expansion sim for Outbreak, and as part of the project, I&#8217;m expanding on scavenging and looting systems. Before I crack open the code for combat (which is dependent on those systems), I&#8217;d love to get your perspective on the following questions:</p>
<p>Have you found the PVP combat&hellip;<span class="activity-read-more" id="activity-read-more-3488"><a href="http://outbreak.sl/discuss/topic/next-generation-pvp-input-needed/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic 2016 - 365 Days after the Outbreak in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/2016-365-days-after-the-outbreak/</link>
				<pubDate>Mon, 04 Jan 2016 08:19:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>It&rsquo;s officially been one full year since Outbreak opened doors! It&rsquo;s been a super exciting and hard working year for the community, though … and we&rsquo;ve only barely scratched the surface.<br />
	I wanted to a take a moment to reflect on the things we accomplished in Outbreak so far and where we plan to go into the next year.<br />
	What we did in 2&hellip;<span class="activity-read-more" id="activity-read-more-3413"><a href="http://outbreak.sl/discuss/topic/2016-365-days-after-the-outbreak/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic New SL Features in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/new-sl-features/</link>
				<pubDate>Thu, 22 Oct 2015 18:06:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Some interesting new features are heading to SL and while I have my eyes set on improving staff tools and adding new features on the sim, I thought it would be a good time to call some of these things out.</p>
<p><a href="https://community.secondlife.com/t5/Featured-News/Second-Life-Improvements-What-s-New-amp-What-s-Coming-Soon/ba-p/2973598" rel="nofollow">https://community.secondlife.com/t5/Featured-News/Second-Life-Improvements-What-s-New-amp-What-s-Coming-Soon/ba-p/2973598</a></p>
<p><strong>“Media on a P&hellip;</strong><span class="activity-read-more" id="activity-read-more-2909"><a href="http://outbreak.sl/discuss/topic/new-sl-features/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic Mentors Overhaul &#38; Recruitment in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/mentors-overhaul-recruitment/</link>
				<pubDate>Tue, 20 Oct 2015 21:56:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>I spent some time over the weekend to overhaul the way we handle the mentors dashboard. A lot of the details below will be somehow confusing without visual context, but I wanted to throw it out to this forum since we don&#8217;t have a program in place now.</p>
<p>The new dashboard now supports the following:</p>
<p>	Instead of showing only players who have not&hellip;<span class="activity-read-more" id="activity-read-more-2902"><a href="http://outbreak.sl/discuss/topic/mentors-overhaul-recruitment/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic Fuel &#38; Power Generator in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/fuel-power-generator/</link>
				<pubDate>Mon, 05 Oct 2015 21:12:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>To help encourage realism with the fall of civilization, we’re adding a new feature and commodity to Arklay:</p>
<p><strong>Full Power Generators</strong></p>
<p>There are yellow generators now parked in front of every major business on the island. The generator will run with the fuel commodity which will primarily be the responsibility of the group leader to acquire from t&hellip;<span class="activity-read-more" id="activity-read-more-2783"><a href="http://outbreak.sl/discuss/topic/fuel-power-generator/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic Fuel &#38; Power Generator in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/fuel-power-generator/</link>
				<pubDate>Mon, 05 Oct 2015 21:12:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>To help encourage realism with the fall of civilization, we’re adding a new feature and commodity to Arklay:</p>
<p><strong>Full Power Generators</strong></p>
<p>There are yellow generators now parked in front of every major business on the island. The generator will run with the fuel commodity which will primarily be the responsibility of the group leader to acquire from t&hellip;<span class="activity-read-more" id="activity-read-more-2782"><a href="http://outbreak.sl/discuss/topic/fuel-power-generator/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic Fuel &#38; Power Generator in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/fuel-power-generator/</link>
				<pubDate>Mon, 05 Oct 2015 21:12:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>To help encourage realism with the fall of civilization, we’re adding a new feature and commodity to Arklay:</p>
<p><strong>Full Power Generators</strong></p>
<p>There are yellow generators now parked in front of every major business on the island. The generator will run with the fuel commodity which will primarily be the responsibility of the group leader to acquire from t&hellip;<span class="activity-read-more" id="activity-read-more-2781"><a href="http://outbreak.sl/discuss/topic/fuel-power-generator/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov replied to the topic Hud Money Issues. - Tah in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/hud-money-issues-tah/#post-22661</link>
				<pubDate>Tue, 18 Aug 2015 05:40:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>I applied a fix &#8211; please post in here if the issue continues and be very specific of the situation (who was the attacker, victim, options chosen, money lost, etc.)</p>
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				<guid isPermaLink="false">3bc2a9fedc32b4e2100239aef2aa0dff</guid>
				<title>nadir-taov replied to the topic Hud Money Issues. - Tah in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/hud-money-issues-tah/#post-22660</link>
				<pubDate>Mon, 17 Aug 2015 21:54:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for reporting the issue. I will take a look at the code tonight and make necessary fixes.</p>
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				<title>nadir-taov replied to the topic Z-nochrome (Drug Commodity Proposal) in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/z-nochrome-drug-commodity-proposal/#post-22514</link>
				<pubDate>Tue, 14 Jul 2015 23:10:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>This is a cool idea. I&#8217;m working on a general template to allow me to rapidly create future commodities and this could be put on the list in the future once we&#8217;ve designed a few more drug-types. For now, I&#8217;m trying to get the basics done &#8230; still need a bit more variety on foods and basic drinks.</p>
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				<title>nadir-taov replied to the topic New HUD Bugs! in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/new-hud-bugs-2/#post-22174</link>
				<pubDate>Thu, 28 May 2015 18:11:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>how are you guys doing now? I made a tweak to the way thirst and hunger was calculated, as well as reset all the dead folks&#8217; health. </p>
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				<title>nadir-taov started the topic Hunger, Thirst, and  Commodities Release in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/hunger-thirst-and-commodities/</link>
				<pubDate>Sat, 23 May 2015 18:50:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Preface<br />
Outbreak is an urban survival role-play community. In the spirit of survival, and a growing need to show how dire life is becoming as each day goes by, we&rsquo;ve built new features into the HUD and around the sim. Overall, the goal of each new feature is to catalyze role-play situations between players and groups.<br />
Updated HUD &#8211; Hunger,&hellip;<span class="activity-read-more" id="activity-read-more-1928"><a href="http://outbreak.sl/discuss/topic/hunger-thirst-and-commodities/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic Hunger, Thirst, and  Commodities in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/hunger-thirst-and-commodities/</link>
				<pubDate>Sat, 23 May 2015 18:50:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Preface<br />
Outbreak is an urban survival role-play community. In the spirit of survival, and a growing need to show how dire life is becoming as each day goes by, we&rsquo;ve built new features into the HUD and around the sim. Overall, the goal of each new feature is to catalyze role-play situations between players and groups.<br />
Updated HUD &#8211; Hunger,&hellip;<span class="activity-read-more" id="activity-read-more-1927"><a href="http://outbreak.sl/discuss/topic/hunger-thirst-and-commodities/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov started the topic Hunger, Thirst, and  Commodities in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/hunger-thirst-and-commodities/</link>
				<pubDate>Sat, 23 May 2015 18:50:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Preface<br />
Outbreak is an urban survival role-play community. In the spirit of survival, and a growing need to show how dire life is becoming as each day goes by, we&rsquo;ve built new features into the HUD and around the sim. Overall, the goal of each new feature is to catalyze role-play situations between players and groups.<br />
Updated HUD &#8211; Hunger,&hellip;<span class="activity-read-more" id="activity-read-more-1926"><a href="http://outbreak.sl/discuss/topic/hunger-thirst-and-commodities/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov replied to the topic Weapons in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/weapons/#post-21896</link>
				<pubDate>Wed, 15 Apr 2015 18:59:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>If you acquire a sim-approved gun through trade or whatever, it will work fine for you. I&#8217;m working on weapons vendors now and will have those released shortly so peeps can buy them direct.</p>
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				<title>nadir-taov started the topic Firearms, Ammo, and PVP Combat in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/firearms-ammo-and-pvp-combat/</link>
				<pubDate>Mon, 13 Apr 2015 17:59:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>As of today, the only way to acquire weapons (handguns) are through an admin, who hand them out from time-to-time via scenes, through trade between players, and optionally when joining as part of the Fighter trait. I had an ammunition vendor setup in the General Store, but relocated it upon request up to the Deimos Research building lobby.</p>
<p>With&hellip;<span class="activity-read-more" id="activity-read-more-1699"><a href="http://outbreak.sl/discuss/topic/firearms-ammo-and-pvp-combat/" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov added the event Test</title>
				<link>http://outbreak.sl/activity/p/1545/</link>
				<pubDate>Wed, 01 Apr 2015 04:59:14 +0000</pubDate>

				
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				<title>Nadir Taov replied to the topic Access to RP area in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/access-to-rp-area/#post-21700</link>
				<pubDate>Mon, 30 Mar 2015 19:07:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi guys,</p>
<p>One of our priority goals that I&#8217;m planning to hit on tonight is reaching out to all staff to make sure they&#8217;re setup with the security HUD and specific instructions to make sure we don&#8217;t have newcomers disrupting the role-play environment.</p>
<p>I agree that furry/dragon avatars really detract from the visual setting of the sim, but we do&hellip;<span class="activity-read-more" id="activity-read-more-8361"><a href="http://outbreak.sl/discuss/topic/access-to-rp-area/#post-21700" rel="nofollow">[Read more]</a></span></p>
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				<title>nadir-taov replied to the topic Access to RP area in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/access-to-rp-area/#post-21700</link>
				<pubDate>Mon, 30 Mar 2015 19:07:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi guys,</p>
<p>One of our priority goals that I&#8217;m planning to hit on tonight is reaching out to all staff to make sure they&#8217;re setup with the security HUD and specific instructions to make sure we don&#8217;t have newcomers disrupting the role-play environment.</p>
<p>I agree that furry/dragon avatars really detract from the visual setting of the sim, but we do&hellip;<span class="activity-read-more" id="activity-read-more-1526"><a href="http://outbreak.sl/discuss/topic/access-to-rp-area/#post-21700" rel="nofollow">[Read more]</a></span></p>
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				<title>Nadir Taov started the topic Income &#38; Cash Out in the forum Announcements</title>
				<link>http://outbreak.sl/discuss/topic/income-cash-out/</link>
				<pubDate>Fri, 27 Mar 2015 04:00:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>We&#8217;ve rolled out a new feature that will become the staple source of earning cash in Arklay!</p>
<p><img src="http://outbreak.sl/files/2015/01/earnyourkeep.jpg" alt="earnyourkeep" width="890" height="300" class="alignnone size-full wp-image-21657" /></p>
<p><strong>Official Businesses</strong></p>
<p>All businesses with a roster will allow their employees to accrue income for the time they spend working within the building! Simply show up and spend time to attract patrons or RP with them.</p>
<p>The primary goal of this feature is to&hellip;<span class="activity-read-more" id="activity-read-more-1499"><a href="http://outbreak.sl/discuss/topic/income-cash-out/" rel="nofollow">[Read more]</a></span></p>
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