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	<title>Outbreak &#8211; Survival Roleplay in Second Life | phillip aubin | Activity</title>
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				<title>phillip aubin started the topic Attire Discrepancies in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/attire-discrepancies/</link>
				<pubDate>Sun, 04 Feb 2018 01:05:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m not naming names, nor am I trying to dictate what other players should wear as they play the game since I know some people don&#8217;t like to invest much money into SL, but I do have some pet peeves I thought would be best to address in the name of immersion and things generally making sense.</p>
<p>One would be clothes in general. The HUD tells players&hellip;<span class="activity-read-more" id="activity-read-more-8179"><a href="http://outbreak.sl/discuss/topic/attire-discrepancies/" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip-aubin replied to the topic Proposal: Permissions and Rules of Child Avatars in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/proposal-permissions-and-rules-of-child-avatars/page/2/#post-30654</link>
				<pubDate>Sun, 22 Oct 2017 22:41:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alright, I&#8217;ve avoided this for long enough, so I&#8217;ll give my two cents as well.</p>
<p>It&#8217;s been two years since the Outbreak, at this rate, most of those infected are long gone, either killed by survivors, or natural rates of decomposition getting rid of them. In warm climates like Arklay, the body of the infected would realistically be long decomposed&hellip;<span class="activity-read-more" id="activity-read-more-7803"><a href="http://outbreak.sl/discuss/topic/proposal-permissions-and-rules-of-child-avatars/page/2/#post-30654" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip-aubin replied to the topic Proposal: Permissions and Rules of Child Avatars in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/proposal-permissions-and-rules-of-child-avatars/page/2/#post-30654</link>
				<pubDate>Sun, 22 Oct 2017 22:41:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alright, i&#8217;ve avoided this for long enough, so I&#8217;ll give my two cents as well.</p>
<p>It&#8217;s been two years since the Outbreak, at this rate, most of those infected are long gone, either killed by survivors, or natural rates of decomposition getting rid of them. In warm climates like Arklay, the body of the infected would realistically be long decomposed&hellip;<span class="activity-read-more" id="activity-read-more-7802"><a href="http://outbreak.sl/discuss/topic/proposal-permissions-and-rules-of-child-avatars/page/2/#post-30654" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip-aubin replied to the topic Quit Being So Damn Perfect! in the forum Roleplay Discussion</title>
				<link>http://outbreak.sl/discuss/topic/quit-being-so-damn-perfect/#post-29607</link>
				<pubDate>Thu, 01 Jun 2017 18:02:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>I do agree that some aspects of peoples character appearance can use changes, but understand some things.</p>
<p>Beards on the MP are almost always well-kept in appearance, nobody buys a scruffy Trevor from GTAV-type beard.<br />
99% of clothes on the marketplace are clean. There simply isn&#8217;t much for dirty.<br />
Appliers are needed for various bodies and heads&hellip;<span class="activity-read-more" id="activity-read-more-7062"><a href="http://outbreak.sl/discuss/topic/quit-being-so-damn-perfect/#post-29607" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip-aubin started the topic Issues I&#039;ve Seen in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/issues-ive-seen/</link>
				<pubDate>Sun, 21 Aug 2016 01:43:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>These issues primarily center around my own experiences, so it may vary between people as experiences obviously differ from person to person.</p>
<p>These issues mainly center around two commodities: Water and guns (primarily rifles).</p>
<p>Water:<br />
Water is a highly sought after commodity for many reasons, but for those same reasons, it&#8217;s difficult to&hellip;<span class="activity-read-more" id="activity-read-more-4878"><a href="http://outbreak.sl/discuss/topic/issues-ive-seen/" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip aubin replied to the topic Outbreak Idol - Season 1 in the forum Current Story Arcs</title>
				<link>http://outbreak.sl/discuss/topic/outbreak-idol-season-1/#post-21245</link>
				<pubDate>Sat, 21 Feb 2015 12:41:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>I do agree a power imbalance could be an excellent way to create more RP, but I was meaning more toward who has the most actual guns and ammunition ready at any given moment rather than the actual power of a faction, or something like that, no idea where the hell I&#8217;m going with that. But as for a power struggle, I can see that become more and more&hellip;<span class="activity-read-more" id="activity-read-more-1156"><a href="http://outbreak.sl/discuss/topic/outbreak-idol-season-1/#post-21245" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip aubin replied to the topic Outbreak Idol - Season 1 in the forum Current Story Arcs</title>
				<link>http://outbreak.sl/discuss/topic/outbreak-idol-season-1/#post-21231</link>
				<pubDate>Fri, 20 Feb 2015 23:30:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>I do like the idea of the ship crashing into the island, but it would be &#8216;out of the sim&#8217; so-to speak. I with your draw distance high enough, one would observe that the island is surrounded by mountainous terrain with a small opening occupied by a lighthouse, it would take someone ICly venturing outwards to discover this crashed vessel. Unless by&hellip;<span class="activity-read-more" id="activity-read-more-1144"><a href="http://outbreak.sl/discuss/topic/outbreak-idol-season-1/#post-21231" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip aubin replied to the topic Outbreak Idol - Season 1 in the forum Current Story Arcs</title>
				<link>http://outbreak.sl/discuss/topic/outbreak-idol-season-1/#post-21231</link>
				<pubDate>Fri, 20 Feb 2015 23:30:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>I do like the idea of the ship crashing into the island, but it would be &#8216;out of the sim&#8217; so-to speak. I with your draw distance high enough, one would observe that the island is surrounded by mountainous terrain with a small opening occupied by a lighthouse, it would take someone ICly venturing outwards to discover this crashed vessel. Unless by&hellip;<span class="activity-read-more" id="activity-read-more-1143"><a href="http://outbreak.sl/discuss/topic/outbreak-idol-season-1/#post-21231" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip aubin replied to the topic NoCal Pirate Radio Proposal - Carson Capelo in the forum Group Proposals</title>
				<link>http://outbreak.sl/discuss/topic/nocal-pirate-radio-proposal-carson-capelo/#post-20643</link>
				<pubDate>Fri, 30 Jan 2015 22:00:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>I for one welcome the idea of this, it&#8217;s something you&#8217;d expect when the world goes to hell. Now for my few questions:</p>
<p>1: How would users tune in? I understand that it could be broadcast in many ways, it can be picked up by granddad&#8217;s midlife-crisis boombox, or on the handheld radios many would be using now, though the latter in my opinion would&hellip;<span class="activity-read-more" id="activity-read-more-678"><a href="http://outbreak.sl/discuss/topic/nocal-pirate-radio-proposal-carson-capelo/#post-20643" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip aubin replied to the topic Character Theme Songs! in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/character-theme-songs/#post-20530</link>
				<pubDate>Mon, 26 Jan 2015 11:24:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>This I think fits my character best.</p>
<p><iframe width="607" height="341" src="https://www.youtube.com/embed/Fx70rXFRxfQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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				<title>phillip aubin replied to the topic Character Theme Songs! in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/character-theme-songs/#post-20530</link>
				<pubDate>Mon, 26 Jan 2015 11:24:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>This I think fits my character best.</p>
<p><iframe width="607" height="341" src="https://www.youtube.com/embed/Fx70rXFRxfQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Link because I fail at embedding</p>
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				<title>phillip aubin replied to the topic Character Theme Songs! in the forum General Discussion</title>
				<link>http://outbreak.sl/discuss/topic/character-theme-songs/#post-20530</link>
				<pubDate>Mon, 26 Jan 2015 11:24:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;iframe width=&#8221;640&#8243; height=&#8221;360&#8243; src=&#8221;//www.youtube.com/embed/Fx70rXFRxfQ?feature=player_embedded&#8221; frameborder=&#8221;0&#8243; allowfullscreen&gt;&lt;/iframe&gt;</p>
<p>This I think fits my character best.</p>
<p>Sorry if a derp arises as I have no idea how to embed Youtube.</p>
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				<title>phillip aubin replied to the topic Beta 3 HUD Questions in the forum Feedback &#38; Suggestions</title>
				<link>http://outbreak.sl/discuss/topic/beta-3-hud-questions/#post-20148</link>
				<pubDate>Sat, 17 Jan 2015 20:09:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>All zombie encounters will damage you, like how in fight scenes both parties often take quite a few hits. You give some and take some.</p>
<p>As for health, you go to the hospital to regain it back, unfortunately, the process of gaining it back is a painfully long one. It took about two hours for be to gain back a single bar of health, and you have to&hellip;<span class="activity-read-more" id="activity-read-more-316"><a href="http://outbreak.sl/discuss/topic/beta-3-hud-questions/#post-20148" rel="nofollow">[Read more]</a></span></p>
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				<title>phillip aubin changed their profile picture</title>
				<link>http://outbreak.sl/activity/p/113/</link>
				<pubDate>Wed, 31 Dec 2014 11:33:49 +0000</pubDate>

				
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				<title>phillip aubin started the topic Phillip Aubin (Swear Like a Sailor Edition) in the forum Introductions</title>
				<link>http://outbreak.sl/discuss/topic/phillip-aubin-swear-like-a-sailor-edition/</link>
				<pubDate>Wed, 31 Dec 2014 03:25:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>A distant crack is heard, quickly followed by a sickening crunching sound. Here we find our survivor finishing up a tangle with one of the unholy cretins shambling around and groaning like a man with a bad hangover. He’d have a rather large and muscular build, what was exposed of his hands were heavily calloused. “Hmph, fuckers seem to never giv&hellip;<span class="activity-read-more" id="activity-read-more-111"><a href="http://outbreak.sl/discuss/topic/phillip-aubin-swear-like-a-sailor-edition/" rel="nofollow">[Read more]</a></span></p>
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