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This topic contains 8 replies, has 8 voices, and was last updated by fost-larix 9 years, 8 months ago.
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michaell hallisonsaid'The Den' TYPE: A criminal clubhouse SLURL: The abandoned church in the forest
NOTE from Jeremy Briggs: This business is NOT going to operate out of the Church, if approved by the community, this business will operate out of the HQ of the Howlers. Howlers and The Den while connected - are looking to operate as two separate entities. OVERVIEW: The Den:- =What it is= The Den is a clubhouse - a shit-pit where fleabitten criminals, wanderers, nomads, gangs and no good sons of bitches roll up, pull out a seat and get down to business with the lads (and ladettes) of Arklay. Located in the old Church, The Den is nown ironically a place where the lawless come to fester, fight and trade with people a little more akin to their own spice and flavour. =What services- 1) Illegal trade of stolen gear 2) Narcotics and drugs acquisition 3) Illegal fights 4) Dog fights 5) Contracts 6) Current and future gang recruitment areas 7) A place to lie low from the law =How it works with other businesses= The Den will have its hand far reaching into other businesses as a potential supplier, trading off illegally acquired trade from the rough and criminal customers it fences items with to help supply/launder those items back into the community again through 'legitimate' and 'current' businesses. =How it works with the other factions= AES RAIDS! CONTRACT KILLINGS! DRUG TRADE! KIDNAPPING! WINE, DINE & A LIL BIT O' CRIME The overlapping interests against the AES are overwhelming. I am unsure where Epsilon is leading in the future, but maybe a few of their boys n' gals might want another place to grab a few extra jobs on the side, eh! =How it works with the playerbase= Although the clubhouse is open to all players, it is reasonable to say that anyone that doesn't 'suit' the customer base is going to probably end up on Lost & Found's 'Missing Persons' picture list. The place will be for the hardy, nefarious and potentially dangerous. Thieves, robbers, kidnappers, gang members, mercenaries and general low lives will find a place to sell, trade, gamble and get a few jobs. Current characters may find reasons to want to go there to acquire help in dealing with 'problems', getting 'protection' against or for gangs, acquiring illegal substances or arranging many other avenues of business and networking. But the face has got to fit. =But WAIT. YOU ALSO LEAD THE HOWLERS. YOU POWERHUNGRY F***ING BRITISH **** ****** ****= Yes. But my interests are in feeding the criminal sim aspect, more than feeding the current single gang. Hopefully this will encourage more to form and also for an increase in criminal type characters, with a place for them to generate RP sources before dishing out into society. EXPERIENCE:I covered most of this up there. Basically, I looked at the Church and was like.. "Yeah, this can work." "Men only have 2 emotions, hungry and horny. If you see one standing without an erection, make him a sandwich" |
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KalisaidSign in at the very top to read this reply. ツ Kali |
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"There's no fate but what we make for ourselves." - Sarah Connor |
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buffy aurasaidSign in at the very top to read this reply. ツ "This was never my story. It's yours. Now, don't screw it up, okay? ." |
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