Home › Forums › Roleplay Discussion › Band Discussion › Faction Info: Keepers of Arklay
This topic contains 3 replies, has 2 voices, and was last updated by Kali 8 years, 8 months ago.
Author | Posts |
---|---|
Author | Posts |
tah-crazyboisaid
( The following is posted for the sake of Transparency. Please do not metagame. Those interested in joining the Keepers should contain Tah Crazyboi to arrange an IC meeting or interview. ) We watch. We protect. We enforce. The Keepers are the teeth of Arklay, keeping everything in the town orderly and secure. Townsfolk will know you by reputation. They may fear you, but they rely on you to keep them safe, even if they may bend the laws of the town behind closed doors. It is up to you to decide how strongly or sternly you enforce the town laws. Whether or not you incur fines or let slip the lawbreaker in exchange perhaps for some thing in lieu of cash, or out of the goodness of you heart, but be warned that there are Keepers who strictly adhere to the codes we follow, and your superior officers may not look kindly on any disruptions a Keeper may cause.
EQUIPMENT: O̸ - You should try to obtain dark clothing to blend at night, if possible. ENGAGING: There will come a time when you're required to use your service weapon on a human being. Use of the HUD's combat system is at the discretion of the Keeper and his Target. It should be used as a fall-back if your target is refusing to take hits/godmodding in free-form combat. We're not here to win, but we're not here to be trampled on either. Keep things fair and remember it -is- just a fake story inside of a fake world. O̸ - Keep your service weapon LOADED and attached. INVESTIGATING A CRIME: O̸ - When heading to a crime scene, backup should be called for so that some one can watch over you while you poke through the gore. -IF THE SUSPECT IS NOT PRESENT- -IF THE SUSPECT IS PRESENT- -REGARDLESS.- THE LAWS OF ARKLAY. [AND THEIR ASSOCIATED FEES] 1. No Masks within the city limits. Unless the person has a health concern, verifiable by the AES, no masks should be worn while walking in town. 2. No concealed weapons. All weapons must be visible. This is a MINOR crime. [FEE - $50 HUD CASH] 3. All new arrivals must have a basic medical check. Newcomers without proper paperwork after 2 days in Arklay are subject to detainment. 4. Vandalism/Destruction of property is a MAJOR crime. [FEE - $500 HUD CASH OR PRICE OF DAMAGES] 5. Mass disturbance which may alert the Infected is a MAJOR crime. [FEE - $250 HUD CASH] 6. Thievery is a MAJOR crime. [FEE - $250 HUD CASH OR PRICE OF LOSS] 7. Rape is a CAPITAL crime. 8. Murder is a CAPITAL crime. 9. Treason is a CAPITAL crime. 10. Unwarranted Assault is a MAJOR crime. [FEE - $450 HUD CASH] 11. Interfering with a Keeper’s duties in any capacity is a MAJOR crime. [FEE - $250 HUD CASH] *OOC CRIME & JAIL PROCEDURE* Minor crimes can be charged a HUD $ fine from $100 to $1,000 dollars. Minor crimes include things like dereliction of duty, vandalism, public disorder, minor assaults. Fines to be paid to the Keepers command. Major crimes carry a jail sentence and/or some form of punishment like lashes. Major crimes include thievery, grievous assault, assisting a fugitive and endangering Arklay* Capital crimes – the sentence is banishment from town, torture or death. Capital crimes are murder, rape and treason. Banishment means if that subject is caught entering town again they will be subject to automatic arrest and further punishment. Anyone in town caught dealing with them will be “assisting a fugitive”* *All prisoners can be kept for a duration of up to 48 hours either as, or before punishment* *Prisoners must be kept in the holding cell in the old Sheriff’s office and visitors are permitted outside the cell windows but kept under watch by one single NPC guard* *Arklay Keepers must check in on prisoners as part of their regular duties* *Prisoners left without rp from captors for up to 12 continuous hours may NPC a release after “bribing” the guard.* *The old Sheriff’s office is not a maximum security jail. The single NPC armed guard can be overcome by two or more players (other than the prisoner) trying to organize an escape, and he won’t risk his life for a prisoner as he is just a guard, not a Keeper. If an escape happens, a notecard MUST be sent to Tah.Crazyboi of the rp, or if NPC’d bribery release, a message sent letting Kaliope Karas know* KoA Rules v1.1
|
|
tah-crazyboisaidSign in at the very top to read this reply. ツ
|
|
tah-crazyboisaidSign in at the very top to read this reply. ツ
|
|
KalisaidSign in at the very top to read this reply. ツ Kali |
You must be logged in to reply to this topic.