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chaves shusaidGreetings Comrades, I would love to see more scavenging and loot able stuff, with of course the ability instead of having to wait for 4 hours before the next scavenge, you'd get to scavenge only 5 items per two hours with this, making the chance to get something 45% of luck to find useful goods such as (Ammunition, weapon parts or food etc). This means that even if you scavenge allot, you may find allot at one time, but you can also find yourself empty handed. Some other things I'd like to implement, and explained below, are new items in the cycle under food, usable-items and trade-able items with as following:
Added to that, why not make more objects loot able? I had the following in mind: Vehicle wrecks: Giving the ability to find cloth or worn clothing bits in their glove-boxes and other stowage compartments, offering people who have a clothing repair shop to hand their trade-ware to them to be able to RP receiving fully made clothes or getting clothes fixed. Vehicles may also contain useful goods like a quick snack candy bar, electrical wiring*, build-kit** or even a med-kit. * Electrical wiring may be used as an item to trade in, copper for example could be used as money ware, equal as let's say 50 to a 100$. ** Build-kits can be used for people that build weapons, engine parts or fix things. This item might also be traded or sold at the Garage or anyone whom maintains a weapon-repair or sales point. Non-used Buildings; Loot able cabinets, wardrobes, fridges or display stands that contain baskets or crates whom are loot able. These may contain tiny items such as the above named Build-kit, Electrical wiring, cloth-parts/clothes, Canned food, med-kit (rare) or a water bottle (rare) Fishing/Hunting- Traps; All though not directly looting or scavenging, it might be useful for those who want to look more serious in to hunting, people who own a business that sell food-items. should be able to get a hand on hunting-traps. Although i have personally not really gone deep in to this one, I may like some suggestions to those whom may see something fit to this. As well this could make areas like the harbor or the beach more interesting.
The region Fever has plenty of open and unused warehouse, market and even a motel, why don't we make these places usable for looting and scavenging?
(Edited to fix some spelling mistakes... On 1-21-17)
Проект БЕАP, Operative - Arklay Deployment |
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