Home › Forums › Feedback & Suggestions › HUD & NPC: A honest suggestion on future developing.
This topic contains 3 replies, has 3 voices, and was last updated by michaell hallison 9 years, 7 months ago.
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kit-blackheartsaidHello everyone, This is the disclaimer part, Forgive the grammar mistakes you may find I'm a better speaker then typist haha and that the system stuff I'm gonna suggest i in no way work for the company who make it (Although i wish...) and is going to be laid out in as best a way i can muster. Having read the thread http://outbreak.sl/discuss/topic/hud-roleplay-vs-gaming/ I'm still gonna make this suggestion because I'd rather say and get dirty looks then keep quite lol. Wanna start off by saying that the way outbreaks been running so far is amazing I've been in SL a long while and this role play took off like a rocket and i can find no flaws in any current areas that's why I've wanted to suggest this ever since i came across it (Both Outbreak and Zombies! respectively), Also having read the comments in lolindir's thread I'm sure this probably might run the same vain but given the advances in SL I'm only suggesting the avenue be explored purely for the sake of seeing what could spring forth Outbreak has the potential to be a hybrid sim that can embrace both RP and our friends in the combat sector. First things first, The game "Zombies!" If you haven't seen it or played it is a rather nice advance in scripting i have a few points i wanna throw out there about it's system and how it could help outbreak Please bear with me. Fig. duolife sim is the current place to find the only working Zombies! Demo field: point of reference.
7. Never alone, Using the smartbot scripts Outbreak could have NPC's who talk about current events in changeable dialog which could fuel a solo post for fun into a massive to do, Real guards in the shops and buildings that can attack when provoked, List gos on. Outbreak is this coming long with its technical side with the hud and unless mine didn't update were still in a beta series? well that's a great time to explore get the next update out fix and tweak whatever happens to it like normal then while maintaining the community with events, help calm the flow of players wanting in, etc,etc, look into smartbots and the Zombies! system because as i said earlier in the post it's a nice advance in scripting so few are using/or know about, I feel somewhere is a connection between all this. I'm a dreamer that's why I'm suggesting this just look into it that's all what harm could it do? were going strong i think a few players can handle a bit of a wait while R&D create something grand, Granted all this is filled with holes i hope the majority of you reading get what I'm trying to say and can see i honestly wanna see outbreak go into the future and not fall away like so much in SL nowadays. Moving on to my last thought on this subject as this was the main thought the sprung from the idea of outbreak fusing some of the things Zombies! uses. Ladies and gentle i present my idea on a upper level of the sim using things like smartbots enemys. The Crucible. The main structure a rather large prison cell block ruined into a rather still wholly roofed modern roman arena (not to the point we see more roman then zombie theme buildings) Fenced in by the still standing reinforced barbwire fencing, Far from the prison lays a small farm, Just a short trip up the road stands a old worker shantytown one lone barracks to the far north of the town, A small bar just cross from a derelict church, The town seems to show signs of life both living and dead. The Safe zones for RPing would be the opening area the bar the church and barracks with a different number of zombies at each with a safe area between the fence and prison building, Few prison cells and a warden's office safe area could be used Allowing RP/combat holdouts, Main event areas would be the inner prison a obstacle course arena where a miss step means being cornered and eaten and the hidden Zombie fight pit where a designed lore faction hold zombie fights (This would use smartbots that two players could control zombies in the cage match via a controller hub or a designed hud controller using the hub scripts, Fig2. Demo of two CE hud bots sparked this thought and it's related lore) Buck's farm would be the only safe area with a shop and could be a side job giving spot as the sim grows and the hud gets better. All this wrapped into a high up (lag reducing) skyfloor set in a darker midnight time sky dome. Well thank you for your time in reading my suggestion I'll be going back to sending out radio static and writing on the town walls lol. *shields his face with a trashcan lid*
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GilsaidSign in at the very top to read this reply. ツ |
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kit-blackheartsaidSign in at the very top to read this reply. ツ
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michaell hallisonsaidSign in at the very top to read this reply. ツ "Men only have 2 emotions, hungry and horny. If you see one standing without an erection, make him a sandwich" |
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