Home › Forums › Feedback & Suggestions › Building off the Weed Issue…
This topic contains 5 replies, has 6 voices, and was last updated by Cobb 8 years, 4 months ago.
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Einsames “Ein” Blattsaid.... should a new drug be made for the sim? Its own name, its own chemical makeup, its own addictive properties and HUD-based positives and negatives? While weed can easily be grown and sold and used, I'd say in such desperate times that someone would be creative enough to find items every one discards and would combine into some kind of inhalant or burnable substance to process, sell and use themselves to get high. It harkens back to the idea of Slo-Mo in Dredd, or Spice in Dune or Quietus in Children of Men. Our own drug. Our own new battle. Just an idea, of course. "Don't squat with your spurs on." |
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geoffrey welderssaidSign in at the very top to read this reply. ツ |
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KalisaidSign in at the very top to read this reply. ツ Kali |
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lilith xomotronsaidSign in at the very top to read this reply. ツ |
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xandros kellmansaidSign in at the very top to read this reply. ツ |
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CobbsaidSign in at the very top to read this reply. ツ it's a crazy, dangerous world out there. It also holds beauty beyond compare... don't dream it, live it, if you dare... |
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