Hi all,
I'm working on a number of new features to go into the new expansion sim for Outbreak, and as part of the project, I'm expanding on scavenging and looting systems. Before I crack open the code for combat (which is dependent on those systems), I'd love to get your perspective on the following questions:
Have you found the PVP combat function on the HUD useful to settle the outcome of a fight?
If the PVP function better tracked player experience and stats would this be something you'd use more often?
Currently the PVP system loots 10% of the other players total cash when you "win" a fight. Do you think this is an appropriate reward system or would you like to see something else, and if so, what?
The PVP system is also useful for tracking ammunition for the Outbreak weapons. It tells you when you're out and need to purchase more, stopping players from having unlimited ammunition, but as we use freeform in a lot of scenes, is this something you use?
|
Sign in at the very top to read this reply. ツ
“...the first sign of civilization is always trash.”
|
Sign in at the very top to read this reply. ツ
"Some of us fly and some of us are earthbound and when they catch those of us who fly resting on a rock, they pull off our wings."~~~~Richard Pryor~~
|
Sign in at the very top to read this reply. ツ
|