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Next Generation PVP – Input Needed!

Home Forums Roleplay Discussion Next Generation PVP – Input Needed!

This topic contains 3 replies, has 4 voices, and was last updated by Profile photo of Jordana Jordana 8 years, 1 month ago.

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Profile photo of Nadir Taov

Nadir Taov


Hi all,

I'm working on a number of new features to go into the new expansion sim for Outbreak, and as part of the project, I'm expanding on scavenging and looting systems. Before I crack open the code for combat (which is dependent on those systems), I'd love to get your perspective on the following questions:

      Have you found the PVP combat function on the HUD useful to settle the outcome of a fight?
      If the PVP function better tracked player experience and stats would this be something you'd use more often?
      Currently the PVP system loots 10% of the other players total cash when you "win" a fight. Do you think this is an appropriate reward system or would you like to see something else, and if so, what?
      The PVP system is also useful for tracking ammunition for the Outbreak weapons. It tells you when you're out and need to purchase more, stopping players from having unlimited ammunition, but as we use freeform in a lot of scenes, is this something you use?
January 19, 2016 at 4:06 pm
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Zack Luxe


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January 20, 2016 at 6:26 am
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mystik anatra


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January 20, 2016 at 10:44 am
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January 23, 2016 at 1:20 am
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